Sound update

Dependencies:   4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed

Revision:
24:3b29ae4d6171
Parent:
23:214c0c828d98
Child:
25:c3eb6c1a2dfb
--- a/main.cpp	Wed Dec 07 23:12:12 2022 +0000
+++ b/main.cpp	Thu Dec 08 00:34:39 2022 +0000
@@ -113,13 +113,25 @@
     Thread thread2(hockeyGame, osPriorityHigh);
     //Thread thread3(audioThread, osPriorityLow);
     Thread thread4(ledThread, osPriorityLow);
-
+    int x = 0;
     // The main thread goes on to blink LEDs
     while (true) {
         led1 = 1;
         Thread::wait(500);
         led1 = 0;
         Thread::wait(500);
+        if(!game1 && !game2 && x==0){
+            uLCD.color(WHITE);
+            uLCD.text_height(1);
+            uLCD.text_width(1);
+            uLCD.printf("UP:\n");
+            uLCD.printf("Tetris \n");
+            uLCD.printf("\n");
+            uLCD.printf("DOWN:\n");
+            uLCD.printf("Air\n");
+            uLCD.printf("Hockey");
+            x=1;
+        }
         
         PRINTF("[MAIN] Thread stacks: %lu %lu %lu %lu\r\n",
             thread1.used_stack(),
@@ -128,6 +140,13 @@
             thread4.used_stack());
         
         // Launch into the air hockey game
-        if (game1 != true) game1 = true;
+        if (game1 != true && myNav.up()){
+            uLCD.cls();
+            game1 = true;
+            }
+        if (game2 != true && myNav.down()){
+            uLCD.cls();
+            game2 = true;
+            }
     }
 }