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Dependencies: 4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed
hockey/hockey.cpp@9:4e6fae5f9b23, 2022-11-29 (annotated)
- Committer:
- jstephens78
- Date:
- Tue Nov 29 22:50:04 2022 +0000
- Revision:
- 9:4e6fae5f9b23
- Child:
- 12:5d913b57da7c
Add initial airhockey test
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jstephens78 | 9:4e6fae5f9b23 | 1 | #include "mbed.h" |
jstephens78 | 9:4e6fae5f9b23 | 2 | #include "rtos.h" |
jstephens78 | 9:4e6fae5f9b23 | 3 | #include "hockey.h" |
jstephens78 | 9:4e6fae5f9b23 | 4 | #include "uLCD_4DGL.h" |
jstephens78 | 9:4e6fae5f9b23 | 5 | |
jstephens78 | 9:4e6fae5f9b23 | 6 | #define PHYSAC_NO_THREADS |
jstephens78 | 9:4e6fae5f9b23 | 7 | #define PHYSAC_STANDALONE |
jstephens78 | 9:4e6fae5f9b23 | 8 | #define PHYSAC_IMPLEMENTATION |
jstephens78 | 9:4e6fae5f9b23 | 9 | #define _STDBOOL_H |
jstephens78 | 9:4e6fae5f9b23 | 10 | #include "physac.h" |
jstephens78 | 9:4e6fae5f9b23 | 11 | |
jstephens78 | 9:4e6fae5f9b23 | 12 | uLCD_4DGL uLCD(p9,p10,p30); |
jstephens78 | 9:4e6fae5f9b23 | 13 | Serial pc(USBTX, USBRX); |
jstephens78 | 9:4e6fae5f9b23 | 14 | |
jstephens78 | 9:4e6fae5f9b23 | 15 | void thread2(void) |
jstephens78 | 9:4e6fae5f9b23 | 16 | { |
jstephens78 | 9:4e6fae5f9b23 | 17 | uLCD.baudrate(BAUD_3000000); |
jstephens78 | 9:4e6fae5f9b23 | 18 | wait(.05); |
jstephens78 | 9:4e6fae5f9b23 | 19 | |
jstephens78 | 9:4e6fae5f9b23 | 20 | //-------------------------------------------------------------------------------------- |
jstephens78 | 9:4e6fae5f9b23 | 21 | int screenWidth = 128; |
jstephens78 | 9:4e6fae5f9b23 | 22 | int screenHeight = 128; |
jstephens78 | 9:4e6fae5f9b23 | 23 | |
jstephens78 | 9:4e6fae5f9b23 | 24 | PhysicsBody puck = CreatePhysicsBodyCircle((Vector2) { |
jstephens78 | 9:4e6fae5f9b23 | 25 | screenWidth/2, screenHeight/2 |
jstephens78 | 9:4e6fae5f9b23 | 26 | }, 4, 10); |
jstephens78 | 9:4e6fae5f9b23 | 27 | puck->enabled = true; |
jstephens78 | 9:4e6fae5f9b23 | 28 | puck->useGravity = false; |
jstephens78 | 9:4e6fae5f9b23 | 29 | puck->restitution = 1.0; |
jstephens78 | 9:4e6fae5f9b23 | 30 | puck->velocity = (Vector2) { |
jstephens78 | 9:4e6fae5f9b23 | 31 | 5, 0 |
jstephens78 | 9:4e6fae5f9b23 | 32 | }; |
jstephens78 | 9:4e6fae5f9b23 | 33 | |
jstephens78 | 9:4e6fae5f9b23 | 34 | |
jstephens78 | 9:4e6fae5f9b23 | 35 | |
jstephens78 | 9:4e6fae5f9b23 | 36 | // Create paddle_a rectangle physics body |
jstephens78 | 9:4e6fae5f9b23 | 37 | PhysicsBody paddle_a = CreatePhysicsBodyRectangle((Vector2) { |
jstephens78 | 9:4e6fae5f9b23 | 38 | 32, 64 |
jstephens78 | 9:4e6fae5f9b23 | 39 | }, 8, 24, 10); |
jstephens78 | 9:4e6fae5f9b23 | 40 | paddle_a->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) |
jstephens78 | 9:4e6fae5f9b23 | 41 | paddle_a->useGravity = false; |
jstephens78 | 9:4e6fae5f9b23 | 42 | paddle_a->restitution = 1.0; |
jstephens78 | 9:4e6fae5f9b23 | 43 | SetPhysicsBodyRotation(paddle_a, 3.14159 / 6); |
jstephens78 | 9:4e6fae5f9b23 | 44 | |
jstephens78 | 9:4e6fae5f9b23 | 45 | PhysicsBody paddle_b = CreatePhysicsBodyRectangle((Vector2) { |
jstephens78 | 9:4e6fae5f9b23 | 46 | 96, 64 |
jstephens78 | 9:4e6fae5f9b23 | 47 | }, 8, 24, 10); |
jstephens78 | 9:4e6fae5f9b23 | 48 | paddle_b->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) |
jstephens78 | 9:4e6fae5f9b23 | 49 | paddle_b->useGravity = false; |
jstephens78 | 9:4e6fae5f9b23 | 50 | paddle_b->restitution = 1.0; |
jstephens78 | 9:4e6fae5f9b23 | 51 | SetPhysicsBodyRotation(paddle_b, 3.14159 / 6); |
jstephens78 | 9:4e6fae5f9b23 | 52 | |
jstephens78 | 9:4e6fae5f9b23 | 53 | |
jstephens78 | 9:4e6fae5f9b23 | 54 | // Simulation Loop |
jstephens78 | 9:4e6fae5f9b23 | 55 | Timer timer; |
jstephens78 | 9:4e6fae5f9b23 | 56 | timer.start(); |
jstephens78 | 9:4e6fae5f9b23 | 57 | |
jstephens78 | 9:4e6fae5f9b23 | 58 | deltaTime = 1.66; |
jstephens78 | 9:4e6fae5f9b23 | 59 | |
jstephens78 | 9:4e6fae5f9b23 | 60 | while (true) { |
jstephens78 | 9:4e6fae5f9b23 | 61 | float dt = timer.read() * 1000; |
jstephens78 | 9:4e6fae5f9b23 | 62 | timer.reset(); |
jstephens78 | 9:4e6fae5f9b23 | 63 | |
jstephens78 | 9:4e6fae5f9b23 | 64 | |
jstephens78 | 9:4e6fae5f9b23 | 65 | accumulator += dt; |
jstephens78 | 9:4e6fae5f9b23 | 66 | if (accumulator >= deltaTime) { |
jstephens78 | 9:4e6fae5f9b23 | 67 | PhysicsStep(); |
jstephens78 | 9:4e6fae5f9b23 | 68 | accumulator -= deltaTime; |
jstephens78 | 9:4e6fae5f9b23 | 69 | } |
jstephens78 | 9:4e6fae5f9b23 | 70 | |
jstephens78 | 9:4e6fae5f9b23 | 71 | if (puck->position.y < 6 || puck->position.y > 122) { |
jstephens78 | 9:4e6fae5f9b23 | 72 | puck->velocity.y *= -1; |
jstephens78 | 9:4e6fae5f9b23 | 73 | } else if ((puck->position.y < 42 || puck->position.y > 86) && |
jstephens78 | 9:4e6fae5f9b23 | 74 | (puck->position.x < 6 || puck->position.x > 122)) { |
jstephens78 | 9:4e6fae5f9b23 | 75 | puck->velocity.x *= -1; |
jstephens78 | 9:4e6fae5f9b23 | 76 | } |
jstephens78 | 9:4e6fae5f9b23 | 77 | |
jstephens78 | 9:4e6fae5f9b23 | 78 | float phys_time = timer.read() * 1000; |
jstephens78 | 9:4e6fae5f9b23 | 79 | |
jstephens78 | 9:4e6fae5f9b23 | 80 | |
jstephens78 | 9:4e6fae5f9b23 | 81 | // Draw created physics bodies |
jstephens78 | 9:4e6fae5f9b23 | 82 | int a_count = GetPhysicsShapeVerticesCount(paddle_a->id); |
jstephens78 | 9:4e6fae5f9b23 | 83 | for (int j = 0; j < a_count; j++) { |
jstephens78 | 9:4e6fae5f9b23 | 84 | Vector2 vertexA = GetPhysicsShapeVertex(paddle_a, j); |
jstephens78 | 9:4e6fae5f9b23 | 85 | int jj = (((j + 1) < a_count) ? (j + 1) : 0); |
jstephens78 | 9:4e6fae5f9b23 | 86 | Vector2 vertexB = GetPhysicsShapeVertex(paddle_a, jj); |
jstephens78 | 9:4e6fae5f9b23 | 87 | uLCD.line(vertexA.x, vertexA.y, vertexB.x, vertexB.y, BLUE); |
jstephens78 | 9:4e6fae5f9b23 | 88 | } |
jstephens78 | 9:4e6fae5f9b23 | 89 | int b_count = GetPhysicsShapeVerticesCount(paddle_b->id); |
jstephens78 | 9:4e6fae5f9b23 | 90 | for (int j = 0; j < b_count; j++) { |
jstephens78 | 9:4e6fae5f9b23 | 91 | Vector2 vertexA = GetPhysicsShapeVertex(paddle_b, j); |
jstephens78 | 9:4e6fae5f9b23 | 92 | int jj = (((j + 1) < b_count) ? (j + 1) : 0); |
jstephens78 | 9:4e6fae5f9b23 | 93 | Vector2 vertexB = GetPhysicsShapeVertex(paddle_b, jj); |
jstephens78 | 9:4e6fae5f9b23 | 94 | uLCD.line(vertexA.x, vertexA.y, vertexB.x, vertexB.y, RED); |
jstephens78 | 9:4e6fae5f9b23 | 95 | } |
jstephens78 | 9:4e6fae5f9b23 | 96 | |
jstephens78 | 9:4e6fae5f9b23 | 97 | uLCD.filled_circle(puck->position.x, puck->position.y, 4, GREEN); |
jstephens78 | 9:4e6fae5f9b23 | 98 | |
jstephens78 | 9:4e6fae5f9b23 | 99 | /*int bodiesCount = GetPhysicsBodiesCount(); |
jstephens78 | 9:4e6fae5f9b23 | 100 | for (int i = 0; i < bodiesCount; i++) { |
jstephens78 | 9:4e6fae5f9b23 | 101 | PhysicsBody body = GetPhysicsBody(i); |
jstephens78 | 9:4e6fae5f9b23 | 102 | |
jstephens78 | 9:4e6fae5f9b23 | 103 | if (body != NULL) { |
jstephens78 | 9:4e6fae5f9b23 | 104 | int vertexCount = GetPhysicsShapeVerticesCount(i); |
jstephens78 | 9:4e6fae5f9b23 | 105 | for (int j = 0; j < vertexCount; j++) { |
jstephens78 | 9:4e6fae5f9b23 | 106 | // Get physics bodies shape vertices to draw lines |
jstephens78 | 9:4e6fae5f9b23 | 107 | // Note: GetPhysicsShapeVertex() already calculates rotation transformations |
jstephens78 | 9:4e6fae5f9b23 | 108 | Vector2 vertexA = GetPhysicsShapeVertex(body, j); |
jstephens78 | 9:4e6fae5f9b23 | 109 | |
jstephens78 | 9:4e6fae5f9b23 | 110 | int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape |
jstephens78 | 9:4e6fae5f9b23 | 111 | Vector2 vertexB = GetPhysicsShapeVertex(body, jj); |
jstephens78 | 9:4e6fae5f9b23 | 112 | |
jstephens78 | 9:4e6fae5f9b23 | 113 | uLCD.line(vertexA.x, vertexA.y, vertexB.x, vertexB.y, GREEN); // Draw a line between two vertex positions |
jstephens78 | 9:4e6fae5f9b23 | 114 | } |
jstephens78 | 9:4e6fae5f9b23 | 115 | } |
jstephens78 | 9:4e6fae5f9b23 | 116 | }*/ |
jstephens78 | 9:4e6fae5f9b23 | 117 | float render_time = timer.read()*1000 - phys_time; |
jstephens78 | 9:4e6fae5f9b23 | 118 | |
jstephens78 | 9:4e6fae5f9b23 | 119 | |
jstephens78 | 9:4e6fae5f9b23 | 120 | pc.printf("[%2.2f] Phys: %4.4f/%4.4f Render: %4.4f | %4.2f %4.2f\r\n", |
jstephens78 | 9:4e6fae5f9b23 | 121 | dt, |
jstephens78 | 9:4e6fae5f9b23 | 122 | phys_time, |
jstephens78 | 9:4e6fae5f9b23 | 123 | accumulator, |
jstephens78 | 9:4e6fae5f9b23 | 124 | render_time, |
jstephens78 | 9:4e6fae5f9b23 | 125 | puck->position.x, |
jstephens78 | 9:4e6fae5f9b23 | 126 | puck->position.y); |
jstephens78 | 9:4e6fae5f9b23 | 127 | } |
jstephens78 | 9:4e6fae5f9b23 | 128 | |
jstephens78 | 9:4e6fae5f9b23 | 129 | ClosePhysics(); // Unitialize physics |
jstephens78 | 9:4e6fae5f9b23 | 130 | |
jstephens78 | 9:4e6fae5f9b23 | 131 | } |