Dependencies:   4DGL-uLCD-SE PinDetect mbed

Revision:
0:5c666e5cd22d
diff -r 000000000000 -r 5c666e5cd22d Display/Enemy.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Display/Enemy.h	Thu Mar 17 20:47:11 2016 +0000
@@ -0,0 +1,44 @@
+#ifndef ENEMY_H
+#define ENEMY_H
+
+#define EnemyCockpitColor 0x3300FF
+#define EnemyGlareColor1 0x330000
+#define EnemyGlareColor2 0xCC3300
+#define EnemyGunColor 0xCCCCCC
+#define EnemyEngineColor 0xFFFFFF
+#define HealthColor 0xFF0000
+
+#include "mbed.h"
+#include "Circle.h"
+#include "Rectangle.h"
+#include "Point.h"
+
+class Enemy {
+public:
+    void fireToggle();
+    Enemy(int x, uLCD_4DGL *uLCD);
+    void drawEnemy();
+    void addY(int dy);
+    void damage(int dmg);
+    int getY();
+    int getHealth();
+    Point hitBoxStart();
+    Point hitBoxDim();
+    Point getGunLoc();
+
+    
+private:
+    int _x;
+    int _y;
+    int _health;
+
+    Circle _cockpit;
+    Circle _glare1;
+    Circle _glare2;
+    Rectangle _gun;
+    Rectangle _engine;
+    Rectangle _healthBar;
+    uLCD_4DGL *_uLCDptr;
+};
+
+#endif