Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Revision:
0:5c666e5cd22d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Display/Star.cpp	Thu Mar 17 20:47:11 2016 +0000
@@ -0,0 +1,22 @@
+#include "Star.h"
+
+Star::Star( uLCD_4DGL *uLCD) {
+        _x = (int)(((float) rand() / (RAND_MAX))*127);
+        _y = 0;
+        _dy = 10;
+        _uLCDptr = uLCD;
+}
+
+void Star::update() {
+    _y += _dy;
+    _uLCDptr->pixel(_x, _y, 0xFFFFFF);    
+}
+
+int Star::offScreen() {
+    if(_y + _dy >= 127) {
+        return 1;    
+    }    
+    else {
+        return 0;    
+    }
+}
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