Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Revision:
0:5c666e5cd22d
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Display/Rectangle.cpp	Thu Mar 17 20:47:11 2016 +0000
@@ -0,0 +1,21 @@
+#include "Rectangle.h"
+
+Rectangle::Rectangle() {
+    
+}
+
+void Rectangle::init(int x, int y, uLCD_4DGL *uLCD) {
+    initSprite(x, y, uLCD);
+    setDimensions(4,4);
+}
+
+void Rectangle::setDimensions(int height, int width) {
+    _height = height;
+    _width = width;    
+}
+
+void Rectangle::drawRect(int baseX, int baseY, int color) {
+    int newX = baseX + _x;
+    int newY = baseY + _y;
+    _uLCDptr->filled_rectangle(newX, newY, newX + _width, newY + _height,  color);
+}
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