Simple vertical scrolling space shooter game using navigation switch (joystick), uLCD-144-G2, and a pushbutton switch.

Dependencies:   4DGL-uLCD-SE PinDetect mbed

Committer:
jaspinall3
Date:
Thu Mar 17 20:47:11 2016 +0000
Revision:
0:5c666e5cd22d
March 17, 2016 Vertical Scrolling Space Shooter

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jaspinall3 0:5c666e5cd22d 1 #include "Sprite.h"
jaspinall3 0:5c666e5cd22d 2
jaspinall3 0:5c666e5cd22d 3 Sprite::Sprite() {
jaspinall3 0:5c666e5cd22d 4
jaspinall3 0:5c666e5cd22d 5 }
jaspinall3 0:5c666e5cd22d 6
jaspinall3 0:5c666e5cd22d 7 void Sprite::initSprite(int x, int y, uLCD_4DGL *uLCD) {
jaspinall3 0:5c666e5cd22d 8 _x = x;
jaspinall3 0:5c666e5cd22d 9 _y = y;
jaspinall3 0:5c666e5cd22d 10 _uLCDptr = uLCD;
jaspinall3 0:5c666e5cd22d 11 }