Meteor defense project

Dependencies:   N5110 mbed

Revision:
46:abb046536524
Parent:
45:1a013017ae92
diff -r 1a013017ae92 -r abb046536524 Spawn/Spawn.h
--- a/Spawn/Spawn.h	Wed May 03 23:41:41 2017 +0000
+++ b/Spawn/Spawn.h	Thu May 04 09:46:59 2017 +0000
@@ -29,7 +29,7 @@
     
     /**Initialise Spawn
     *
-    *@brief The health and spawn rate of the spawn depends on the number of level
+    *@brief The health and spawn rate of the spawn depends on the number of level \n
     *@brief Randomise the seed to make the spawning pattern different for every level
     *@param w - the number of level
     */
@@ -37,7 +37,7 @@
     
     /**Summon Spawn
     *
-    *@brief Spawn A and C takes turn to be summoned to prevent collision (summon spawn A this row and spawn C the next row)
+    *@brief Spawn A and C takes turn to be summoned to prevent collision (summon spawn A this row and spawn C the next row) \n
     *@brief Spawn B and DE will be summoned randomly depends solely on the spawn rate
     *@param Arr[][Rows] - int Array to store spawn health
     *@param cArr2[][Rows] - char Array to store the spawn character
@@ -66,10 +66,10 @@
     
     /**Movement of Spawn D&E
     *
-    *@brief Spawn D & E moves diagonally
-    *@brief Spawn D - move left & down
-    *@brief Spawn E - move right & down
-    *@brief It moves in the other direction when hit 'L' or 'R' of spawnC and walls.
+    *@brief Spawn D & E moves diagonally \n
+    *@brief Spawn D - move left & down \n
+    *@brief Spawn E - move right & down \n
+    *@brief It moves in the other direction when hit 'L' or 'R' of spawnC and walls. \n
     *@brief It jumps over Spawn A and Spawn B
     *@param Arr[][Rows] - the int Array in sync with the char Array to be scanned
     *@param Arr2[][Rows] - int Array to be updated
@@ -80,7 +80,7 @@
     
     /**Update spawn
     *
-    *@brief This function to update spawn from secondary array to main array after taking damage & after moving spawn
+    *@brief This function to update spawn from secondary array to main array after taking damage & after moving spawn \n
     *@brief It also prints the spawn on LCD 
     *@param Arr[][Rows] - int Array to be updated
     *@param Arr2[][Rows] - the int Array in sync with the char Array to be scanned
@@ -91,7 +91,7 @@
     
     /*Delete spawn
     *
-    *@brief Spawn that has 0 health will be deleted (cleaning tool)
+    *@brief Spawn that has 0 health will be deleted (cleaning tool) \n
     *http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c
     *@param x - the x co-ordinate of the spawn (0 to 83)
     *@param y - the y co-ordinate of the spawn (0 to 47)