JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 44:aa086363d09f
- Parent:
- 43:acbed608a8df
- Child:
- 45:1a013017ae92
diff -r acbed608a8df -r aa086363d09f GameEngine/GameEngine.h --- a/GameEngine/GameEngine.h Mon May 01 17:55:38 2017 +0000 +++ b/GameEngine/GameEngine.h Wed May 03 21:00:43 2017 +0000 @@ -72,6 +72,7 @@ /**Reset the game * *Only thing requires reset is the array and weapon's variables + *Happens when player give up on the game */ void reset_Game(); @@ -82,7 +83,7 @@ //Main and secondary array required to allow the spawn move and to take damage Array main; Array scnd; - //Retry array - when player press retry this array will be used + //Retry array - when player press retry, this array will be used Array retry; @@ -123,8 +124,11 @@ //After a loop in the game, the main array will be updated using the secondary array void updateArray(); - - + /**Game over + * + *This function will be executed when player loses + *Allows player to retry the wave or give up. + */ void gameOver(Gamepad &pad, N5110 &lcd);