JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.cpp
- Revision:
- 19:7ccbb19703f9
- Parent:
- 18:d82059ce929b
- Child:
- 20:32f115462bbc
diff -r d82059ce929b -r 7ccbb19703f9 Spawn/Spawn.cpp --- a/Spawn/Spawn.cpp Mon Apr 10 11:13:10 2017 +0000 +++ b/Spawn/Spawn.cpp Wed Apr 12 13:53:37 2017 +0000 @@ -16,38 +16,47 @@ spawnRateB = 1; spawnRateC = 2; } -void Spawn::randomizeSpawn(int Arr2[][Rows], char Arr3[][Rows]) { +void Spawn::randomizeSpawn(char Arr2[][Rows], char Arr3[][Rows]) { //there is 3 kind of different spawn - a, b and c. - if (stopSpawnA == 0) { - for ( int x = 0; x < Cols; x++) { - //32/200 chance of spawning for A. - //can depends on level - bool TrueFalseA = (rand() % 200) < spawnRateA; - if (TrueFalseA) { - //spawning from the top of the screen - Arr2[x][0] = healthA; - Arr3[x][0] = 'a'; - //printf("spawn set at x = is %d \n",x); - } - } + if (stopSpawnA == 0) { //spawn for this row + spawnA(Arr2, Arr3); stopSpawnA= 1; - } else { + } else { //stop spawn for the next row stopSpawnA = 0; } for ( int x = 0; x < Cols; x++) { - bool TrueFalseB = (rand() % 200) < spawnRateB; - if (TrueFalseB) { - Arr2[x][0] = 100000; - Arr3[x][0] = 'b'; - } - bool TrueFalseC = (rand() % 200) < spawnRateC; - if (TrueFalseC) { - Arr2[x][0] = healthC; - Arr3[x][0] = 'c'; - } + spawnB(Arr2, Arr3); + spawnC(Arr2, Arr3); } //printf("at x=2, y=0. value = %d \n",Arr1[2][0]); } +void Spawn::spawnA(int Arr2[][Rows],char Arr3[][Rows]) { + for ( int x = 0; x < Cols; x++) { + //32/200 chance of spawning for A. + //can depends on level + bool TrueFalseA = (rand() % 200) < spawnRateA; + if (TrueFalseA) { + //spawning from the top of the screen + Arr2[x][0] = healthA; + Arr3[x][0] = 'a'; + //printf("spawn set at x = is %d \n",x); + } + } +} +void Spawn::spawnB(int Arr2[][Rows],char Arr3[][Rows]) { + bool TrueFalseB = (rand() % 200) < spawnRateB; + if (TrueFalseB) { + Arr2[x][0] = 100000; + Arr3[x][0] = 'b'; + } +} +void Spawn:spawnC(int Arr2[][Rows],char Arr3[][Rows]) { + bool TrueFalseC = (rand() % 200) < spawnRateC; + if (TrueFalseC) { + Arr2[x][0] = healthC; + Arr3[x][0] = 'c'; + } +} void Spawn::moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]) { //printf("x=2,y =0. value = %d \n",array[2][0]); //scan through the whole array