JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 28:450ab72fabdc
- Parent:
- 27:d4926f19c12a
- Child:
- 29:6632dd9c48d8
diff -r d4926f19c12a -r 450ab72fabdc GameEngine/GameEngine.h --- a/GameEngine/GameEngine.h Fri Apr 14 21:43:05 2017 +0000 +++ b/GameEngine/GameEngine.h Mon Apr 17 18:22:16 2017 +0000 @@ -6,6 +6,7 @@ #include "Gamepad.h" #include "Weapon.h" #include "Spawn.h" +#include "WeaponUpgrades.h" #define Rows 48 #define Cols 84 @@ -26,13 +27,16 @@ void init(); void update(Gamepad &pad, N5110 &lcd); - + void weapUpgrade(Gamepad &pad, N5110 &lcd); - int Array[Cols][Rows]; //this was Array1 (main) + int done; + + int Array[Cols][Rows]; //main int Array2[Cols][Rows]; // secondary //this char array to differentiate the 4 different kind of spawn - a, b, c and d. char charArray[Cols][Rows]; //used as main array - char charArray2[Cols][Rows]; //this was Array2 - secondary array + char charArray2[Cols][Rows]; //secondary array + private: @@ -40,9 +44,10 @@ Weapon _d1; Weapon _d2; Spawn spa; + WeaponUpgrades wu; + int drawit; - }; #endif \ No newline at end of file