JianWei Lee
/
project_game
Meteor defense project
main.cpp@38:c66a69c1a6de, 2017-04-24 (annotated)
- Committer:
- jasper0712
- Date:
- Mon Apr 24 23:30:54 2017 +0000
- Revision:
- 38:c66a69c1a6de
- Parent:
- 37:45da88e36d1d
- Child:
- 39:f92b93efbc72
new way of handling structs at Weapons. still developing cannon. project almost done
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jasper0712 | 0:5fbc0fbc9d30 | 1 | #include "mbed.h" |
jasper0712 | 0:5fbc0fbc9d30 | 2 | #include "N5110.h" |
jasper0712 | 0:5fbc0fbc9d30 | 3 | #include "Gamepad.h" |
jasper0712 | 4:4145abd09075 | 4 | #include "GameEngine.h" |
jasper0712 | 0:5fbc0fbc9d30 | 5 | |
jasper0712 | 0:5fbc0fbc9d30 | 6 | #define PI 3.14159265 |
jasper0712 | 0:5fbc0fbc9d30 | 7 | //Y rows and X columns |
jasper0712 | 1:f5cda0674f24 | 8 | #define Rows 48 |
jasper0712 | 1:f5cda0674f24 | 9 | #define Cols 84 |
jasper0712 | 0:5fbc0fbc9d30 | 10 | |
jasper0712 | 0:5fbc0fbc9d30 | 11 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jasper0712 | 0:5fbc0fbc9d30 | 12 | Gamepad pad; |
jasper0712 | 4:4145abd09075 | 13 | GameEngine game; |
jasper0712 | 5:c74bbdda06f4 | 14 | |
jasper0712 | 29:6632dd9c48d8 | 15 | int gamefps = 15; |
jasper0712 | 28:450ab72fabdc | 16 | |
jasper0712 | 28:450ab72fabdc | 17 | Ticker waveCompleteTicker; |
jasper0712 | 28:450ab72fabdc | 18 | int setTicker; |
jasper0712 | 28:450ab72fabdc | 19 | int waveComplete_flag; |
jasper0712 | 28:450ab72fabdc | 20 | int waveNumber; |
jasper0712 | 32:580d74825810 | 21 | int menu; |
jasper0712 | 28:450ab72fabdc | 22 | |
jasper0712 | 32:580d74825810 | 23 | char wave[10]; |
jasper0712 | 28:450ab72fabdc | 24 | |
jasper0712 | 0:5fbc0fbc9d30 | 25 | void init(); |
jasper0712 | 0:5fbc0fbc9d30 | 26 | void render(); |
jasper0712 | 32:580d74825810 | 27 | void waveComplete_isr(); |
jasper0712 | 32:580d74825810 | 28 | void gameMenu(); |
jasper0712 | 37:45da88e36d1d | 29 | void startGame(); |
jasper0712 | 37:45da88e36d1d | 30 | void gameUpgrades(); |
jasper0712 | 28:450ab72fabdc | 31 | |
jasper0712 | 0:5fbc0fbc9d30 | 32 | int main() |
jasper0712 | 0:5fbc0fbc9d30 | 33 | { |
jasper0712 | 32:580d74825810 | 34 | init(); |
jasper0712 | 32:580d74825810 | 35 | gameMenu(); |
jasper0712 | 28:450ab72fabdc | 36 | setTicker = 1; //set the ticker. |
jasper0712 | 0:5fbc0fbc9d30 | 37 | while (true) { |
jasper0712 | 37:45da88e36d1d | 38 | if (setTicker == 1) { |
jasper0712 | 37:45da88e36d1d | 39 | startGame(); |
jasper0712 | 28:450ab72fabdc | 40 | } |
jasper0712 | 29:6632dd9c48d8 | 41 | |
jasper0712 | 37:45da88e36d1d | 42 | //this is the game |
jasper0712 | 37:45da88e36d1d | 43 | game.update(pad, lcd); |
jasper0712 | 29:6632dd9c48d8 | 44 | |
jasper0712 | 32:580d74825810 | 45 | while(waveComplete_flag == 1) { //after every wave, go to upgrades |
jasper0712 | 37:45da88e36d1d | 46 | gameUpgrades(); |
jasper0712 | 28:450ab72fabdc | 47 | } |
jasper0712 | 0:5fbc0fbc9d30 | 48 | render(); |
jasper0712 | 0:5fbc0fbc9d30 | 49 | } |
jasper0712 | 0:5fbc0fbc9d30 | 50 | } |
jasper0712 | 0:5fbc0fbc9d30 | 51 | |
jasper0712 | 28:450ab72fabdc | 52 | void init() { |
jasper0712 | 0:5fbc0fbc9d30 | 53 | // need to initialise LCD and Gamepad |
jasper0712 | 0:5fbc0fbc9d30 | 54 | lcd.init(); |
jasper0712 | 0:5fbc0fbc9d30 | 55 | pad.init(); |
jasper0712 | 32:580d74825810 | 56 | game.init(waveNumber); |
jasper0712 | 0:5fbc0fbc9d30 | 57 | // initialise the game |
jasper0712 | 0:5fbc0fbc9d30 | 58 | } |
jasper0712 | 28:450ab72fabdc | 59 | void render() { |
jasper0712 | 0:5fbc0fbc9d30 | 60 | // clear screen, re-draw and refresh |
jasper0712 | 0:5fbc0fbc9d30 | 61 | lcd.refresh(); |
jasper0712 | 0:5fbc0fbc9d30 | 62 | wait(1.0/gamefps); |
jasper0712 | 0:5fbc0fbc9d30 | 63 | lcd.clear(); |
jasper0712 | 28:450ab72fabdc | 64 | } |
jasper0712 | 37:45da88e36d1d | 65 | void startGame() { |
jasper0712 | 37:45da88e36d1d | 66 | sprintf(wave, "wave %d", waveNumber + 1); //+1 because initially waveNumber = 0 |
jasper0712 | 37:45da88e36d1d | 67 | lcd.printString(wave,10,3); |
jasper0712 | 37:45da88e36d1d | 68 | render(); |
jasper0712 | 37:45da88e36d1d | 69 | wait(2.0); |
jasper0712 | 37:45da88e36d1d | 70 | game.init(waveNumber); |
jasper0712 | 37:45da88e36d1d | 71 | waveCompleteTicker.attach(&waveComplete_isr,1); //60 seconds for a wave. |
jasper0712 | 37:45da88e36d1d | 72 | setTicker = 0; //clear set ticker flag |
jasper0712 | 37:45da88e36d1d | 73 | } |
jasper0712 | 37:45da88e36d1d | 74 | void gameUpgrades() { |
jasper0712 | 37:45da88e36d1d | 75 | waveCompleteTicker.detach(); |
jasper0712 | 37:45da88e36d1d | 76 | lcd.printString("Wave complete",1,3); |
jasper0712 | 37:45da88e36d1d | 77 | lcd.printString("Start to Upgrade",1,5); |
jasper0712 | 37:45da88e36d1d | 78 | render(); |
jasper0712 | 37:45da88e36d1d | 79 | game.weapUpgrade(pad, lcd); |
jasper0712 | 37:45da88e36d1d | 80 | |
jasper0712 | 37:45da88e36d1d | 81 | if (game.doneUpgrade_flag == 1) { |
jasper0712 | 37:45da88e36d1d | 82 | waveComplete_flag = 0; //get out of while loop |
jasper0712 | 37:45da88e36d1d | 83 | setTicker = 1; //continue the game |
jasper0712 | 37:45da88e36d1d | 84 | game.doneUpgrade_flag = 0; |
jasper0712 | 37:45da88e36d1d | 85 | printf("i got out"); |
jasper0712 | 37:45da88e36d1d | 86 | } |
jasper0712 | 37:45da88e36d1d | 87 | } |
jasper0712 | 28:450ab72fabdc | 88 | void waveComplete_isr() { |
jasper0712 | 28:450ab72fabdc | 89 | waveComplete_flag = 1; |
jasper0712 | 28:450ab72fabdc | 90 | waveNumber += 1; |
jasper0712 | 32:580d74825810 | 91 | } |
jasper0712 | 32:580d74825810 | 92 | void gameMenu() { |
jasper0712 | 32:580d74825810 | 93 | |
jasper0712 | 32:580d74825810 | 94 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
jasper0712 | 32:580d74825810 | 95 | game.startingMenu(pad, lcd); |
jasper0712 | 32:580d74825810 | 96 | lcd.refresh(); |
jasper0712 | 32:580d74825810 | 97 | wait(0.2); |
jasper0712 | 32:580d74825810 | 98 | } |
jasper0712 | 32:580d74825810 | 99 | lcd.clear(); |
jasper0712 | 0:5fbc0fbc9d30 | 100 | } |