JianWei Lee
/
project_game
Meteor defense project
Spawn/Spawn.cpp@41:1b396334256b, 2017-04-30 (annotated)
- Committer:
- jasper0712
- Date:
- Sun Apr 30 21:53:28 2017 +0000
- Revision:
- 41:1b396334256b
- Parent:
- 40:3a0c66a0e10e
- Child:
- 44:aa086363d09f
discovered few bug on retry and fixed it
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jasper0712 | 1:f5cda0674f24 | 1 | #include "Spawn.h" |
jasper0712 | 0:5fbc0fbc9d30 | 2 | |
jasper0712 | 1:f5cda0674f24 | 3 | Spawn::Spawn() |
jasper0712 | 1:f5cda0674f24 | 4 | { |
jasper0712 | 1:f5cda0674f24 | 5 | |
jasper0712 | 1:f5cda0674f24 | 6 | } |
jasper0712 | 1:f5cda0674f24 | 7 | |
jasper0712 | 1:f5cda0674f24 | 8 | Spawn::~Spawn() |
jasper0712 | 1:f5cda0674f24 | 9 | { |
jasper0712 | 1:f5cda0674f24 | 10 | |
jasper0712 | 1:f5cda0674f24 | 11 | } |
jasper0712 | 32:580d74825810 | 12 | void Spawn::init(int w) { |
jasper0712 | 41:1b396334256b | 13 | A.health = 7 + 4 * w; |
jasper0712 | 34:6ac9541d4c31 | 14 | A.spawnRate = 35 + w; |
jasper0712 | 39:f92b93efbc72 | 15 | B.health = 1000; //health B wont change |
jasper0712 | 34:6ac9541d4c31 | 16 | B.spawnRate = 1 + w / 2; |
jasper0712 | 41:1b396334256b | 17 | C.health = 150 + w * 10; |
jasper0712 | 34:6ac9541d4c31 | 18 | C.spawnRate = 1 + w; |
jasper0712 | 34:6ac9541d4c31 | 19 | DE.health = 20 + w; |
jasper0712 | 34:6ac9541d4c31 | 20 | DE.spawnRate = 1 + w / 2; |
jasper0712 | 32:580d74825810 | 21 | //randomise the seed. To get different spawn pattern all the time. |
jasper0712 | 32:580d74825810 | 22 | int t = time(NULL); |
jasper0712 | 32:580d74825810 | 23 | //printf("t = %d \n",t); |
jasper0712 | 39:f92b93efbc72 | 24 | srand(t); |
jasper0712 | 18:d82059ce929b | 25 | } |
jasper0712 | 40:3a0c66a0e10e | 26 | void Spawn::summon_spawn(int Arr[][Rows], char cArr[][Rows]) { |
jasper0712 | 24:d6187d39f09b | 27 | //there is 4 kind of different spawn - a, b, c and d/e. |
jasper0712 | 34:6ac9541d4c31 | 28 | if (stopSpawnA == 1) { //spawn spawnA for this row |
jasper0712 | 25:edd6a95607b1 | 29 | spawnA(Arr, cArr); |
jasper0712 | 23:6d197a452d7c | 30 | stopSpawnA= 0; |
jasper0712 | 34:6ac9541d4c31 | 31 | } else { //spawn spawnC for this next row |
jasper0712 | 23:6d197a452d7c | 32 | stopSpawnA = 1; |
jasper0712 | 24:d6187d39f09b | 33 | spawnC(Arr, cArr); |
jasper0712 | 13:38cbce17d7d7 | 34 | } |
jasper0712 | 1:f5cda0674f24 | 35 | for ( int x = 0; x < Cols; x++) { |
jasper0712 | 20:32f115462bbc | 36 | spawnB(x, Arr, cArr); |
jasper0712 | 24:d6187d39f09b | 37 | spawnDE(x, Arr, cArr); |
jasper0712 | 1:f5cda0674f24 | 38 | } |
jasper0712 | 7:3be4369131c6 | 39 | //printf("at x=2, y=0. value = %d \n",Arr1[2][0]); |
jasper0712 | 1:f5cda0674f24 | 40 | } |
jasper0712 | 20:32f115462bbc | 41 | void Spawn::spawnA(int Arr[][Rows],char cArr[][Rows]) { |
jasper0712 | 19:7ccbb19703f9 | 42 | for ( int x = 0; x < Cols; x++) { |
jasper0712 | 34:6ac9541d4c31 | 43 | //35/220 chance of spawning for A. |
jasper0712 | 34:6ac9541d4c31 | 44 | //depends on wave number |
jasper0712 | 34:6ac9541d4c31 | 45 | bool TrueFalseA = (rand() % 220) < A.spawnRate; |
jasper0712 | 19:7ccbb19703f9 | 46 | if (TrueFalseA) { |
jasper0712 | 19:7ccbb19703f9 | 47 | //spawning from the top of the screen |
jasper0712 | 34:6ac9541d4c31 | 48 | Arr[x][0] = A.health; |
jasper0712 | 20:32f115462bbc | 49 | cArr[x][0] = 'a'; |
jasper0712 | 19:7ccbb19703f9 | 50 | //printf("spawn set at x = is %d \n",x); |
jasper0712 | 19:7ccbb19703f9 | 51 | } |
jasper0712 | 19:7ccbb19703f9 | 52 | } |
jasper0712 | 19:7ccbb19703f9 | 53 | } |
jasper0712 | 20:32f115462bbc | 54 | void Spawn::spawnB(int x, int Arr[][Rows],char cArr[][Rows]) { |
jasper0712 | 34:6ac9541d4c31 | 55 | bool TrueFalseB = (rand() % 220) < B.spawnRate; |
jasper0712 | 19:7ccbb19703f9 | 56 | if (TrueFalseB) { |
jasper0712 | 39:f92b93efbc72 | 57 | Arr[x][0] = B.health; |
jasper0712 | 20:32f115462bbc | 58 | cArr[x][0] = 'b'; |
jasper0712 | 19:7ccbb19703f9 | 59 | } |
jasper0712 | 19:7ccbb19703f9 | 60 | } |
jasper0712 | 23:6d197a452d7c | 61 | void Spawn::spawnC(int Arr[][Rows],char cArr[][Rows]) { |
jasper0712 | 23:6d197a452d7c | 62 | for ( int x = 0; x < Cols; x++) { |
jasper0712 | 34:6ac9541d4c31 | 63 | bool TrueFalseC = (rand() % 220) < C.spawnRate; |
jasper0712 | 23:6d197a452d7c | 64 | if (TrueFalseC) { |
jasper0712 | 34:6ac9541d4c31 | 65 | Arr[x][1] = C.health; |
jasper0712 | 23:6d197a452d7c | 66 | cArr[x][1] = 'c'; |
jasper0712 | 23:6d197a452d7c | 67 | cArr[x-1][0] = 'l'; |
jasper0712 | 23:6d197a452d7c | 68 | cArr[x+1][0] = 'r'; |
jasper0712 | 23:6d197a452d7c | 69 | } |
jasper0712 | 19:7ccbb19703f9 | 70 | } |
jasper0712 | 19:7ccbb19703f9 | 71 | } |
jasper0712 | 24:d6187d39f09b | 72 | void Spawn::spawnDE(int x, int Arr[][Rows], char cArr[][Rows]) { |
jasper0712 | 34:6ac9541d4c31 | 73 | bool TrueFalseD = (rand() % 220) < DE.spawnRate; |
jasper0712 | 23:6d197a452d7c | 74 | if (TrueFalseD) { |
jasper0712 | 23:6d197a452d7c | 75 | bool LeftRightD = (rand() % 10) <5; //its a 50-50 chance |
jasper0712 | 23:6d197a452d7c | 76 | if (LeftRightD) { |
jasper0712 | 34:6ac9541d4c31 | 77 | Arr[x][0] = DE.health; |
jasper0712 | 23:6d197a452d7c | 78 | cArr[x][0] = 'd'; //d denotes spawnD starts by moving left |
jasper0712 | 23:6d197a452d7c | 79 | } else { |
jasper0712 | 34:6ac9541d4c31 | 80 | Arr[x][0] = DE.health; |
jasper0712 | 23:6d197a452d7c | 81 | cArr[x][0] = 'e'; //e denotes spawnD starts by moving right |
jasper0712 | 23:6d197a452d7c | 82 | } |
jasper0712 | 23:6d197a452d7c | 83 | } |
jasper0712 | 22:2e75b50b26f0 | 84 | } |
jasper0712 | 20:32f115462bbc | 85 | void Spawn::moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { |
jasper0712 | 2:2c60c92bf65b | 86 | //printf("x=2,y =0. value = %d \n",array[2][0]); |
jasper0712 | 1:f5cda0674f24 | 87 | //scan through the whole array |
jasper0712 | 13:38cbce17d7d7 | 88 | for (int x = 0; x < Cols; x++) { |
jasper0712 | 13:38cbce17d7d7 | 89 | for (int y = 0; y < Rows; y++) { |
jasper0712 | 27:d4926f19c12a | 90 | if (cArr[x][y] == 'a' || cArr[x][y] == 'b' || cArr[x][y] == 'c' || cArr[x][y] == 'l' || cArr[x][y] == 'r' || cArr[x][y] == 'm') { |
jasper0712 | 23:6d197a452d7c | 91 | Arr2[x][y+1] = Arr[x][y]; cArr2[x][y+1] = cArr[x][y]; //move everything down a row |
jasper0712 | 2:2c60c92bf65b | 92 | } else { |
jasper0712 | 23:6d197a452d7c | 93 | Arr2[x][y+1] = 0; cArr2[x][y+1] = '\0'; |
jasper0712 | 1:f5cda0674f24 | 94 | } |
jasper0712 | 1:f5cda0674f24 | 95 | } |
jasper0712 | 1:f5cda0674f24 | 96 | } |
jasper0712 | 6:a554424e4517 | 97 | printf("at x=2, y=47. number is =%d \n",Arr2[2][47]); |
jasper0712 | 1:f5cda0674f24 | 98 | } |
jasper0712 | 40:3a0c66a0e10e | 99 | void Spawn::moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { |
jasper0712 | 40:3a0c66a0e10e | 100 | for (int x = 0; x < Cols; x++) { |
jasper0712 | 40:3a0c66a0e10e | 101 | for (int y = 0; y < Rows; y++) { |
jasper0712 | 24:d6187d39f09b | 102 | if (cArr[x][y] == 'd') { //d = move left & down |
jasper0712 | 24:d6187d39f09b | 103 | movementD(x, y, Arr, Arr2, cArr, cArr2); |
jasper0712 | 24:d6187d39f09b | 104 | } else if ( cArr[x][y] == 'e') { //e = move right & down |
jasper0712 | 24:d6187d39f09b | 105 | movementE(x, y, Arr, Arr2, cArr, cArr2); |
jasper0712 | 23:6d197a452d7c | 106 | } |
jasper0712 | 23:6d197a452d7c | 107 | } |
jasper0712 | 23:6d197a452d7c | 108 | } |
jasper0712 | 23:6d197a452d7c | 109 | } |
jasper0712 | 27:d4926f19c12a | 110 | void Spawn::movementD(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { //d = move left & down |
jasper0712 | 27:d4926f19c12a | 111 | if (cArr[x-1][y+1] == 'a' || cArr[x-1][y] == 'b' ) { //if the path is blocked by spawnA or spawnB |
jasper0712 | 24:d6187d39f09b | 112 | cArr2[x-2][y+2] = 'd'; Arr2[x-2][y+2] = Arr[x][y]; //jumps over it |
jasper0712 | 24:d6187d39f09b | 113 | cArr2[x][y] = '\0'; Arr2[x][y] = 0; |
jasper0712 | 24:d6187d39f09b | 114 | //printf("jump over at [%d][%d] \n",x-1,y+1); |
jasper0712 | 27:d4926f19c12a | 115 | } else if (x == 0 || x == 83 || cArr[x-1][y+1] == 'l' || cArr[x-1][y+1] == 'r' || cArr[x-1][y+1] == 'm') { //if it hits the wall or 'l' or 'r' or 'm'. |
jasper0712 | 24:d6187d39f09b | 116 | if (cArr[x-1][y+1] == 'l' || cArr[x-1][y+1] == 'r') { |
jasper0712 | 25:edd6a95607b1 | 117 | //printf("char = %c \n",cArr[x-1][y+1]); |
jasper0712 | 24:d6187d39f09b | 118 | } |
jasper0712 | 24:d6187d39f09b | 119 | cArr2[x+1][y+1] = 'e'; Arr2[x+1][y+1] = Arr[x][y]; //start moving right & down |
jasper0712 | 24:d6187d39f09b | 120 | cArr2[x][y] = '\0'; Arr2[x][y] = 0; |
jasper0712 | 24:d6187d39f09b | 121 | //printf("spawn d at x = %d is shifted to e \n",x); |
jasper0712 | 24:d6187d39f09b | 122 | } else { //if nothing is blocking the path |
jasper0712 | 24:d6187d39f09b | 123 | cArr2[x-1][y+1] = cArr[x][y]; Arr2[x-1][y+1] = Arr[x][y]; //move as usual. |
jasper0712 | 24:d6187d39f09b | 124 | cArr2[x][y] = '\0'; Arr2[x][y] = 0; |
jasper0712 | 24:d6187d39f09b | 125 | //printf("work pls. \n"); |
jasper0712 | 24:d6187d39f09b | 126 | } |
jasper0712 | 24:d6187d39f09b | 127 | } |
jasper0712 | 27:d4926f19c12a | 128 | void Spawn::movementE(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { //e = move right & down |
jasper0712 | 27:d4926f19c12a | 129 | if (cArr[x+1][y+1] == 'a' || cArr[x+1][y] == 'b' ) { //if the path is blocked by spawnA or spawnB |
jasper0712 | 24:d6187d39f09b | 130 | cArr2[x+2][y+2] = 'e'; Arr2[x+2][y+2] = Arr[x][y]; //jumps over it |
jasper0712 | 24:d6187d39f09b | 131 | cArr2[x][y] = '\0'; Arr2[x][y] = 0; |
jasper0712 | 24:d6187d39f09b | 132 | //printf("jump over at [%d][%d] \n",x+1,y+1); |
jasper0712 | 39:f92b93efbc72 | 133 | } else if (x == 0 || x == 83 || cArr[x+1][y+1] == 'l' || cArr[x+1][y+1] == 'r' || cArr[x+1][y+1] == 'm') { //if it hits either side of the wall or 'l' or 'r' or 'm'. |
jasper0712 | 24:d6187d39f09b | 134 | cArr2[x-1][y+1] = 'd'; Arr2[x-1][y+1] = Arr[x][y]; //start moving left & down |
jasper0712 | 24:d6187d39f09b | 135 | cArr2[x][y] = '\0'; Arr2[x][y] = 0; |
jasper0712 | 24:d6187d39f09b | 136 | //printf("spawn d at x = %d is shifted to e \n",x); |
jasper0712 | 24:d6187d39f09b | 137 | } else { //if nothing is blocking the path |
jasper0712 | 24:d6187d39f09b | 138 | cArr2[x+1][y+1] = cArr[x][y]; Arr2[x+1][y+1] = Arr[x][y]; //move as usual. |
jasper0712 | 24:d6187d39f09b | 139 | cArr2[x][y] = '\0'; Arr2[x][y] = 0; |
jasper0712 | 24:d6187d39f09b | 140 | //printf("work pls. \n"); |
jasper0712 | 24:d6187d39f09b | 141 | } |
jasper0712 | 24:d6187d39f09b | 142 | } |
jasper0712 | 20:32f115462bbc | 143 | void Spawn::moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]){ |
jasper0712 | 13:38cbce17d7d7 | 144 | //printf("moving spawn B \n"); |
jasper0712 | 13:38cbce17d7d7 | 145 | for (int x = 0; x < Cols; x++) { |
jasper0712 | 13:38cbce17d7d7 | 146 | for (int y = 0; y < Rows; y++) { |
jasper0712 | 25:edd6a95607b1 | 147 | //deleteChar(x, y, Arr2, cArr2); |
jasper0712 | 20:32f115462bbc | 148 | if (cArr[x][y] == 'b') { |
jasper0712 | 20:32f115462bbc | 149 | Arr2[x][y+1] = Arr[x][y]; |
jasper0712 | 20:32f115462bbc | 150 | cArr2[x][y+1] = 'b'; |
jasper0712 | 20:32f115462bbc | 151 | cArr2[x][y] = '\0'; |
jasper0712 | 20:32f115462bbc | 152 | Arr2[x][y] = 0; |
jasper0712 | 13:38cbce17d7d7 | 153 | } |
jasper0712 | 13:38cbce17d7d7 | 154 | } |
jasper0712 | 13:38cbce17d7d7 | 155 | } |
jasper0712 | 13:38cbce17d7d7 | 156 | } |
jasper0712 | 20:32f115462bbc | 157 | void Spawn::updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd) { |
jasper0712 | 24:d6187d39f09b | 158 | for ( int y = 0; y < Rows; y++) { |
jasper0712 | 24:d6187d39f09b | 159 | for ( int x = 0; x < Cols; x++) { |
jasper0712 | 21:e5585569a938 | 160 | deleteChar(x, y, Arr2, cArr2); //cleaning up the array |
jasper0712 | 27:d4926f19c12a | 161 | if (cArr2[x][y] == 'a' || cArr2[x][y] == 'd' || cArr2[x][y] == 'e') { |
jasper0712 | 1:f5cda0674f24 | 162 | lcd.setPixel(x,y); |
jasper0712 | 23:6d197a452d7c | 163 | Arr[x][y] = Arr2[x][y]; //to update the main array |
jasper0712 | 23:6d197a452d7c | 164 | cArr[x][y] = cArr2[x][y]; |
jasper0712 | 20:32f115462bbc | 165 | } else if (cArr2[x][y] == 'b') { |
jasper0712 | 27:d4926f19c12a | 166 | lcd.setPixel(x,y); lcd.setPixel(x,y-1); |
jasper0712 | 23:6d197a452d7c | 167 | Arr[x][y] = Arr2[x][y]; //to update the main array |
jasper0712 | 20:32f115462bbc | 168 | cArr[x][y] = 'b'; |
jasper0712 | 27:d4926f19c12a | 169 | } else if (cArr2[x][y] == 'c') {// l and r (left and right) side of the spawn C for bigger hit box & to deflect spawnDE. |
jasper0712 | 24:d6187d39f09b | 170 | if (cArr2[x-1][y-1] == '\0'){ //this code to prevent b, d and e from getting replaced |
jasper0712 | 24:d6187d39f09b | 171 | cArr[x-1][y-1] = 'l'; cArr2[x-1][y-1] = 'l'; |
jasper0712 | 24:d6187d39f09b | 172 | } |
jasper0712 | 24:d6187d39f09b | 173 | if (cArr2[x+1][y-1] == '\0'){ //this code to prevent b, d and e from getting replaced |
jasper0712 | 24:d6187d39f09b | 174 | cArr[x+1][y-1] = 'r'; cArr2[x+1][y-1] = 'r'; |
jasper0712 | 24:d6187d39f09b | 175 | } |
jasper0712 | 27:d4926f19c12a | 176 | cArr[x][y-1] = 'm'; //to deflect spawnDE. |
jasper0712 | 24:d6187d39f09b | 177 | cArr[x][y] = cArr2[x][y]; Arr[x][y] = Arr2[x][y]; //to update the main array |
jasper0712 | 24:d6187d39f09b | 178 | lcd.setPixel(x,y); lcd.setPixel(x,y-1); |
jasper0712 | 24:d6187d39f09b | 179 | lcd.setPixel(x+1,y-1); lcd.setPixel(x-1,y-1); |
jasper0712 | 24:d6187d39f09b | 180 | } else { |
jasper0712 | 34:6ac9541d4c31 | 181 | Arr[x][y] = 0; cArr[x][y] = '\0'; |
jasper0712 | 1:f5cda0674f24 | 182 | } |
jasper0712 | 1:f5cda0674f24 | 183 | } |
jasper0712 | 1:f5cda0674f24 | 184 | } |
jasper0712 | 1:f5cda0674f24 | 185 | } |
jasper0712 | 21:e5585569a938 | 186 | void Spawn::deleteChar(int x, int y, int Arr2[][Rows], char cArr2[][Rows]) { // to clean up the array after killing the spawn. |
jasper0712 | 26:140515d80457 | 187 | if (Arr2[x][y] <= 0) { |
jasper0712 | 20:32f115462bbc | 188 | cArr2[x][y] = '\0'; |
jasper0712 | 24:d6187d39f09b | 189 | //printf("char at Arr2[%d][%d] cleared for good. \n",x,y); |
jasper0712 | 26:140515d80457 | 190 | } |
jasper0712 | 34:6ac9541d4c31 | 191 | } |