JianWei Lee
/
project_game
Meteor defense project
Spawn/Spawn.cpp
- Committer:
- jasper0712
- Date:
- 2017-04-10
- Revision:
- 18:d82059ce929b
- Parent:
- 16:ddc4d5669a6e
- Child:
- 19:7ccbb19703f9
File content as of revision 18:d82059ce929b:
#include "Spawn.h" Spawn::Spawn() { } Spawn::~Spawn() { } void Spawn::init() { healthA = 10; healthC = 100; spawnRateA = 32; spawnRateB = 1; spawnRateC = 2; } void Spawn::randomizeSpawn(int Arr2[][Rows], char Arr3[][Rows]) { //there is 3 kind of different spawn - a, b and c. if (stopSpawnA == 0) { for ( int x = 0; x < Cols; x++) { //32/200 chance of spawning for A. //can depends on level bool TrueFalseA = (rand() % 200) < spawnRateA; if (TrueFalseA) { //spawning from the top of the screen Arr2[x][0] = healthA; Arr3[x][0] = 'a'; //printf("spawn set at x = is %d \n",x); } } stopSpawnA= 1; } else { stopSpawnA = 0; } for ( int x = 0; x < Cols; x++) { bool TrueFalseB = (rand() % 200) < spawnRateB; if (TrueFalseB) { Arr2[x][0] = 100000; Arr3[x][0] = 'b'; } bool TrueFalseC = (rand() % 200) < spawnRateC; if (TrueFalseC) { Arr2[x][0] = healthC; Arr3[x][0] = 'c'; } } //printf("at x=2, y=0. value = %d \n",Arr1[2][0]); } void Spawn::moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]) { //printf("x=2,y =0. value = %d \n",array[2][0]); //scan through the whole array for (int x = 0; x < Cols; x++) { for (int y = 0; y < Rows; y++) { if (Arr2[x][y] > 0) { //move everything down a row Arr1[x][y+1] = Arr2[x][y]; Arr3[x][y+1] = Arr3[x][y]; Arr3[x][y] = '\0'; } else { Arr1[x][y+1] = 0; } } } printf("at x=2, y=47. number is =%d \n",Arr2[2][47]); } void Spawn::moveSpawnB(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]){ //printf("moving spawn B \n"); for (int x = 0; x < Cols; x++) { for (int y = 0; y < Rows; y++) { if (Arr2[x][y] > 20000) { //any number larger than this must be spawn b. Arr1[x][y+1] = Arr2[x][y]; Arr1[x][y] = 0; Arr3[x][y+1] = 'b'; Arr3[x][y] = '\0'; } } } } void Spawn::updateSpawn(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows],N5110 &lcd) { for ( int x = 0; x < Cols; x++) { for ( int y = 0; y < Rows; y++) { deleteChar(x, y, Arr1, Arr3); if (Arr3[x][y] == 'a') { lcd.setPixel(x,y); //to update array1 Arr2[x][y] = Arr1[x][y]; } else if (Arr3[x][y] == 'b') { lcd.setPixel(x,y); lcd.setPixel(x,y+1); Arr2[x][y] = Arr1[x][y]; } else if (Arr3[x][y] == 'c') { Arr3[x-1][y-1] = 'l'; Arr3[x+1][y-1] = 'r'; Arr2[x][y] = Arr1[x][y]; lcd.setPixel(x,y); lcd.setPixel(x,y+1); lcd.setPixel(x+1,y); lcd.setPixel(x-1,y); }else { Arr2[x][y] = 0; } } } } void Spawn::deleteChar(int x, int y, int Arr1[][Rows], char Arr3[][Rows]) { if (Arr1[x][y] == 0) { Arr3[x][y] = '\0'; } }