JianWei Lee
/
project_game
Meteor defense project
main.cpp
- Committer:
- jasper0712
- Date:
- 2017-04-18
- Revision:
- 29:6632dd9c48d8
- Parent:
- 28:450ab72fabdc
- Child:
- 30:2e2d48cbfec3
File content as of revision 29:6632dd9c48d8:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "GameEngine.h" #define PI 3.14159265 //Y rows and X columns #define Rows 48 #define Cols 84 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; GameEngine game; int gamefps = 15; Ticker waveCompleteTicker; int setTicker; int waveComplete_flag; void waveComplete_isr(); char wave[10]; int waveNumber; void init(); void render(); int main() { setTicker = 1; //set the ticker. init(); while (true) { if (setTicker == 1) { sprintf(wave, "wave %d", waveNumber + 1); //+1 because initially waveNumber = 0 lcd.printString(wave,10,3); render(); wait(2.0); game.init(); waveCompleteTicker.attach(&waveComplete_isr,60); setTicker = 0; //clear set ticker flag } game.update(pad, lcd); //this is the game while(waveComplete_flag == 1) { waveCompleteTicker.detach(); lcd.printString("60 seconds",10,3); lcd.printString("Start to Upgrade",1,5); render(); game.weapUpgrade(pad, lcd); if (game.done == 1) { waveComplete_flag = 0; //get out of while loop setTicker = 1; //continue the game game.done = 0; printf("i got out"); } } render(); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); game.init(); // initialise the game } void render() { // clear screen, re-draw and refresh lcd.refresh(); wait(1.0/gamefps); lcd.clear(); } void waveComplete_isr() { waveComplete_flag = 1; waveNumber += 1; }