JianWei Lee
/
project_game
Meteor defense project
GameEngine/GameEngine.h
- Committer:
- jasper0712
- Date:
- 2017-03-28
- Revision:
- 9:4c4d787c7a8b
- Parent:
- 6:a554424e4517
- Child:
- 10:926b1f89c4f1
File content as of revision 9:4c4d787c7a8b:
#ifndef GAMEENGINE_H #define GAMEENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Weapon.h" #include "Spawn.h" #define Rows 48 #define Cols 84 class GameEngine { public: GameEngine(); ~GameEngine(); void drawSpawn(N5110 &lcd); void drawLaserPlayer(Gamepad &pad, N5110 &lcd); void checkGameRule(); int Array1[Cols][Rows]; int Array2[Cols][Rows]; private: Weapon weap; Spawn spa; int drawit; }; #endif