JianWei Lee
/
project_game
Meteor defense project
Spawn/Spawn.cpp
- Committer:
- jasper0712
- Date:
- 2017-03-27
- Revision:
- 7:3be4369131c6
- Parent:
- 6:a554424e4517
- Child:
- 9:4c4d787c7a8b
File content as of revision 7:3be4369131c6:
#include "Spawn.h" Spawn::Spawn() { } Spawn::~Spawn() { } void Spawn::randomizeSpawn(int Arr1[][Rows], int Arr2[][Rows]) { if (stopSpawn ==0) { stopSpawn = 1; for ( int x = 0; x < Cols; x++) { //30% chance of spawning //can depends on level bool TrueFalse = (rand() % 100) < 20; if (TrueFalse) { //spawning from the top of the screen Arr1[x][0] = 1; //printf("spawn set at x = is %d \n",x); } } //printf("at x=2, y=0. value = %d \n",Arr1[2][0]); } else { stopSpawn = 0; } } void Spawn::moveSpawn(int Arr1[][Rows], int Arr2[][Rows]) { //printf("x=2,y =0. value = %d \n",array[2][0]); //scan through the whole array for ( int x = 0; x < Cols; x++) { for ( int y = 0; y < Rows; y++) { if (Arr1[x][y] > 0) { //move it down a row Arr2[x][y+1] = Arr1[x][y]; } else { Arr2[x][y+1] = 0; } } } printf("at x=2, y=47. number is =%d \n",Arr2[2][47]); } void Spawn::updateSpawn(int Arr1[][Rows], int Arr2[][Rows],N5110 &lcd) { for ( int x = 0; x < Cols; x++) { for ( int y = 0; y < Rows; y++) { if (Arr2[x][y] > 0) { lcd.setPixel(x,y); //to update array1 Arr1[x][y] = Arr2[x][y]; } else { Arr1[x][y] = 0; } } } }