JianWei Lee
/
project_game
Meteor defense project
Spawn/Spawn.cpp
- Committer:
- jasper0712
- Date:
- 2017-04-12
- Revision:
- 20:32f115462bbc
- Parent:
- 19:7ccbb19703f9
- Child:
- 21:e5585569a938
File content as of revision 20:32f115462bbc:
#include "Spawn.h" Spawn::Spawn() { } Spawn::~Spawn() { } void Spawn::init() { healthA = 10; healthC = 100; spawnRateA = 32; spawnRateB = 1; spawnRateC = 2; } void Spawn::randomizeSpawn(int Arr[][Rows], char cArr[][Rows]) { //there is 3 kind of different spawn - a, b and c. if (stopSpawnA == 0) { //spawn for this row spawnA(Arr, cArr); stopSpawnA= 1; } else { //stop spawn for the next row stopSpawnA = 0; } for ( int x = 0; x < Cols; x++) { spawnB(x, Arr, cArr); spawnC(x, Arr, cArr); } //printf("at x=2, y=0. value = %d \n",Arr1[2][0]); } void Spawn::spawnA(int Arr[][Rows],char cArr[][Rows]) { for ( int x = 0; x < Cols; x++) { //32/200 chance of spawning for A. //can depends on level bool TrueFalseA = (rand() % 200) < spawnRateA; if (TrueFalseA) { //spawning from the top of the screen Arr[x][0] = healthA; cArr[x][0] = 'a'; //printf("spawn set at x = is %d \n",x); } } } void Spawn::spawnB(int x, int Arr[][Rows],char cArr[][Rows]) { bool TrueFalseB = (rand() % 200) < spawnRateB; if (TrueFalseB) { Arr[x][0] = 100000; cArr[x][0] = 'b'; } } void Spawn::spawnC(int x, int Arr[][Rows],char cArr[][Rows]) { bool TrueFalseC = (rand() % 200) < spawnRateC; if (TrueFalseC) { Arr[x][0] = healthC; cArr[x][0] = 'c'; } } void Spawn::moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]) { //printf("x=2,y =0. value = %d \n",array[2][0]); //scan through the whole array for (int x = 0; x < Cols; x++) { for (int y = 0; y < Rows; y++) { if (cArr[x][y] == 'a' || cArr[x][y] == 'b' || cArr[x][y] == 'c') { //move everything down a row Arr2[x][y+1] = Arr[x][y]; cArr2[x][y+1] = cArr[x][y]; } else { Arr2[x][y+1] = 0; cArr2[x][y+1] = '\0'; } } } printf("at x=2, y=47. number is =%d \n",Arr2[2][47]); } void Spawn::moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]){ //printf("moving spawn B \n"); for (int x = 0; x < Cols; x++) { for (int y = 0; y < Rows; y++) { deleteChar(x, y, Arr2, cArr2); if (cArr[x][y] == 'b') { Arr2[x][y+1] = Arr[x][y]; cArr2[x][y+1] = 'b'; cArr2[x][y] = '\0'; Arr2[x][y] = 0; } } } } void Spawn::updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd) { for ( int x = 0; x < Cols; x++) { for ( int y = 0; y < Rows; y++) { deleteChar(x, y, Arr2, cArr2); if (cArr2[x][y] == 'a') { lcd.setPixel(x,y); //to update the main array Arr[x][y] = Arr2[x][y]; cArr[x][y] = 'a'; } else if (cArr2[x][y] == 'b') { lcd.setPixel(x,y); lcd.setPixel(x,y+1); Arr[x][y] = Arr2[x][y]; cArr[x][y] = 'b'; } else if (cArr2[x][y] == 'c') { cArr[x-1][y-1] = 'l'; // L and R (left and right) side of the spawn C for bigger hit box. cArr[x+1][y-1] = 'r'; cArr[x][y] = 'c'; Arr[x][y] = Arr2[x][y]; lcd.setPixel(x,y); lcd.setPixel(x,y+1); lcd.setPixel(x+1,y); lcd.setPixel(x-1,y); }else { Arr[x][y] = 0; cArr[x][y] = '\0'; } } } } void Spawn::deleteChar(int x, int y, int Arr2[][Rows], char cArr2[][Rows]) { // to clean up the array killing the spawn. if (Arr2[x][y] <= 0) { cArr2[x][y] = '\0'; } }