JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.cpp
- Revision:
- 18:d82059ce929b
- Parent:
- 17:53aedd20155a
- Child:
- 19:7ccbb19703f9
--- a/GameEngine/GameEngine.cpp Mon Apr 10 09:56:47 2017 +0000 +++ b/GameEngine/GameEngine.cpp Mon Apr 10 11:13:10 2017 +0000 @@ -12,7 +12,8 @@ void GameEngine::init() { _d1.droneInit(20, 46, 0); _d2.droneInit(62, 46, 83); - weap.shieldInit(); + weap.init(); + spa.init(); } void GameEngine::update(Gamepad &pad, N5110 &lcd) { _d1.drone(Array1, charArray, lcd); @@ -36,7 +37,6 @@ //checkGameRule(lcd); } void GameEngine::drawLaserPlayer(Gamepad &pad, N5110 &lcd) { - weap.laserDamage(); weap.drawWeapon(pad, lcd); //draw a line for the laser when button is pressed if (pad.buttonhold_A == 1) {