Meteor defense project

Dependencies:   N5110 mbed

Revision:
5:c74bbdda06f4
Parent:
4:4145abd09075
Child:
6:a554424e4517
--- a/GameEngine/GameEngine.cpp	Wed Mar 22 15:19:20 2017 +0000
+++ b/GameEngine/GameEngine.cpp	Wed Mar 22 17:15:38 2017 +0000
@@ -11,6 +11,8 @@
 }
 
 void GameEngine::drawSpawn(N5110 &lcd){
+    //spawning every 4 second.
+    //moving every 2 second.
     if (drawit ==0) {
         drawit =15;
         spa.randomizeSpawn();
@@ -22,4 +24,19 @@
     }
 }
 
+void GameEngine::drawLaserPlayer(Gamepad &pad, N5110 &lcd) {
+    weap.drawWeapon(pad, lcd);
+        
+    if (pad.buttonhold == 1) {
+        printf("hi, button is working \n");
+        weap.weaponMath(pad);
+        weap.drawLaser(lcd);
+    }
+}
+void GameEngine::checkGameRule() {
+    
+    
+    
+    
+}
     
\ No newline at end of file