Meteor defense project

Dependencies:   N5110 mbed

Revision:
46:abb046536524
Parent:
45:1a013017ae92
--- a/GameEngine/GameEngine.h	Wed May 03 23:41:41 2017 +0000
+++ b/GameEngine/GameEngine.h	Thu May 04 09:46:59 2017 +0000
@@ -32,30 +32,30 @@
     
     /**Initialise GameEngine
     *
-    *@brief Set the number of life at every level to 3
-    *@brief To initialise all the variables of Weapons and Spawns
+    *@brief Set the number of life at every level to 3 \n
+    *@brief To initialise all the variables of Weapons and Spawns \n
     *@param w - the current number level
     */
     void init(int w);
     
     /**Update game
     *
-    *@brief This is where all the gameplay and drawing is gathered
-    *@brief The only way to lose this game is when the spawns reaches the player side (y = 46) for 3 times in a wave
+    *@brief This is where all the gameplay and drawing is gathered \n
+    *@brief The only way to lose this game is when the spawns reaches the player side (y = 46) for 3 times in a wave\n
     *@brief Lights up LEDs according to number of lifes left
     */
     void update(Gamepad &pad, N5110 &lcd);
     
     /**Weapon Upgrades
     *
-    *@brief Weapon upgrade will happen everytime after completing a game wave
+    *@brief Weapon upgrade will happen everytime after completing a game wave\n
     *@brief This function connects class GUI and Weapons to display weapon levels and confirm upgrades
     */
     void weapUpgrade(Gamepad &pad, N5110 &lcd);
     
     /**Starting Menu
     *
-    *@brief Few strings to be printed on the lcd before starting the game
+    *@brief Few strings to be printed on the lcd before starting the game\n
     *@brief Light up LEDs in a knight rider pattern
     */
     void startingMenu(Gamepad &pad, N5110 &lcd);