Meteor defense project

Dependencies:   N5110 mbed

Revision:
31:1c0e47931e84
Parent:
30:2e2d48cbfec3
Child:
32:580d74825810
--- a/GameEngine/GameEngine.cpp	Tue Apr 18 21:50:14 2017 +0000
+++ b/GameEngine/GameEngine.cpp	Wed Apr 19 21:42:46 2017 +0000
@@ -9,11 +9,11 @@
 {
 
 }
-void GameEngine::init(int w) {
+void GameEngine::init() {
     _d1.droneInit(20, 46, 0, 42); //drone1 is taking left side pixel 0 to 42.
-    _d2.droneInit(62, 46, 42, 84); //drone2 is taking right side pixel 42 to 84;
+    _d2.droneInit(62, 46, 42, 84); //drone2 is taking right side pixel 42 to 83;
     weap.init();
-    spa.init(w);
+    spa.init();
     //printf("init completed \n");
 }
 void GameEngine::update(Gamepad &pad, N5110 &lcd) {
@@ -57,8 +57,8 @@
     } else {
         drawit -= 0.5;
         spa.moveSpawnDE(Array, Array2, charArray, charArray2);
-        spa.moveSpawnB(Array, Array2, charArray, charArray2);                   
-        //printf("moving spawn abcde \n");
+        spa.moveSpawnB(Array, Array2, charArray, charArray2);
+        //printf("moving spawn b \n");
     }
     spa.updateSpawn(Array, Array2, charArray, charArray2, lcd); 
     //checkGameRule(lcd);