Meteor defense project

Dependencies:   N5110 mbed

Revision:
26:140515d80457
Parent:
25:edd6a95607b1
Child:
27:d4926f19c12a
--- a/GameEngine/GameEngine.h	Thu Apr 13 22:21:02 2017 +0000
+++ b/GameEngine/GameEngine.h	Fri Apr 14 15:42:37 2017 +0000
@@ -22,10 +22,12 @@
     void checkGameRule(N5110 &lcd);
     void gameWave(); //not yet started
     void bombAndShield(Gamepad &pad, N5110 &lcd);
+    void updateArray();
 
     void init();
     void update(Gamepad &pad, N5110 &lcd);
     
+    
     int Array[Cols][Rows]; //this was Array1 (main)
     int Array2[Cols][Rows]; // secondary
     //this char array to differentiate the 4 different kind of spawn - a, b, c and d.