JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 26:140515d80457
- Parent:
- 25:edd6a95607b1
- Child:
- 27:d4926f19c12a
--- a/GameEngine/GameEngine.h Thu Apr 13 22:21:02 2017 +0000 +++ b/GameEngine/GameEngine.h Fri Apr 14 15:42:37 2017 +0000 @@ -22,10 +22,12 @@ void checkGameRule(N5110 &lcd); void gameWave(); //not yet started void bombAndShield(Gamepad &pad, N5110 &lcd); + void updateArray(); void init(); void update(Gamepad &pad, N5110 &lcd); + int Array[Cols][Rows]; //this was Array1 (main) int Array2[Cols][Rows]; // secondary //this char array to differentiate the 4 different kind of spawn - a, b, c and d.