Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Fri Apr 21 14:12:28 2017 +0000
Revision:
33:61c69c46a941
Parent:
32:580d74825810
Child:
37:45da88e36d1d
i think the game crash caused by bomb is solved. now i can put the spawn struct back

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 0:5fbc0fbc9d30 1 #include "mbed.h"
jasper0712 0:5fbc0fbc9d30 2 #include "N5110.h"
jasper0712 0:5fbc0fbc9d30 3 #include "Gamepad.h"
jasper0712 4:4145abd09075 4 #include "GameEngine.h"
jasper0712 0:5fbc0fbc9d30 5
jasper0712 0:5fbc0fbc9d30 6 #define PI 3.14159265
jasper0712 0:5fbc0fbc9d30 7 //Y rows and X columns
jasper0712 1:f5cda0674f24 8 #define Rows 48
jasper0712 1:f5cda0674f24 9 #define Cols 84
jasper0712 0:5fbc0fbc9d30 10
jasper0712 0:5fbc0fbc9d30 11 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
jasper0712 0:5fbc0fbc9d30 12 Gamepad pad;
jasper0712 4:4145abd09075 13 GameEngine game;
jasper0712 5:c74bbdda06f4 14
jasper0712 4:4145abd09075 15
jasper0712 0:5fbc0fbc9d30 16
jasper0712 28:450ab72fabdc 17
jasper0712 29:6632dd9c48d8 18 int gamefps = 15;
jasper0712 28:450ab72fabdc 19
jasper0712 28:450ab72fabdc 20 Ticker waveCompleteTicker;
jasper0712 28:450ab72fabdc 21 int setTicker;
jasper0712 28:450ab72fabdc 22 int waveComplete_flag;
jasper0712 28:450ab72fabdc 23 int waveNumber;
jasper0712 32:580d74825810 24 int menu;
jasper0712 28:450ab72fabdc 25
jasper0712 32:580d74825810 26 char wave[10];
jasper0712 28:450ab72fabdc 27
jasper0712 0:5fbc0fbc9d30 28 void init();
jasper0712 0:5fbc0fbc9d30 29 void render();
jasper0712 32:580d74825810 30 void waveComplete_isr();
jasper0712 32:580d74825810 31 void gameMenu();
jasper0712 28:450ab72fabdc 32
jasper0712 0:5fbc0fbc9d30 33 int main()
jasper0712 0:5fbc0fbc9d30 34 {
jasper0712 32:580d74825810 35 init();
jasper0712 32:580d74825810 36 gameMenu();
jasper0712 28:450ab72fabdc 37 setTicker = 1; //set the ticker.
jasper0712 0:5fbc0fbc9d30 38 while (true) {
jasper0712 28:450ab72fabdc 39 if (setTicker == 1) {
jasper0712 28:450ab72fabdc 40 sprintf(wave, "wave %d", waveNumber + 1); //+1 because initially waveNumber = 0
jasper0712 28:450ab72fabdc 41 lcd.printString(wave,10,3);
jasper0712 28:450ab72fabdc 42 render();
jasper0712 28:450ab72fabdc 43 wait(2.0);
jasper0712 32:580d74825810 44 game.init(waveNumber);
jasper0712 32:580d74825810 45 waveCompleteTicker.attach(&waveComplete_isr,60); //60 seconds for a wave.
jasper0712 28:450ab72fabdc 46 setTicker = 0; //clear set ticker flag
jasper0712 28:450ab72fabdc 47 }
jasper0712 29:6632dd9c48d8 48
jasper0712 29:6632dd9c48d8 49 game.update(pad, lcd); //this is the game
jasper0712 29:6632dd9c48d8 50
jasper0712 32:580d74825810 51 while(waveComplete_flag == 1) { //after every wave, go to upgrades
jasper0712 28:450ab72fabdc 52 waveCompleteTicker.detach();
jasper0712 33:61c69c46a941 53 lcd.printString("Wave complete",1,3);
jasper0712 28:450ab72fabdc 54 lcd.printString("Start to Upgrade",1,5);
jasper0712 28:450ab72fabdc 55 render();
jasper0712 28:450ab72fabdc 56 game.weapUpgrade(pad, lcd);
jasper0712 32:580d74825810 57 if (game.doneUpgrade == 1) {
jasper0712 28:450ab72fabdc 58 waveComplete_flag = 0; //get out of while loop
jasper0712 28:450ab72fabdc 59 setTicker = 1; //continue the game
jasper0712 32:580d74825810 60 game.doneUpgrade = 0;
jasper0712 31:1c0e47931e84 61 printf("i got out");
jasper0712 28:450ab72fabdc 62 }
jasper0712 28:450ab72fabdc 63 }
jasper0712 0:5fbc0fbc9d30 64 render();
jasper0712 0:5fbc0fbc9d30 65 }
jasper0712 0:5fbc0fbc9d30 66 }
jasper0712 0:5fbc0fbc9d30 67
jasper0712 28:450ab72fabdc 68 void init() {
jasper0712 0:5fbc0fbc9d30 69 // need to initialise LCD and Gamepad
jasper0712 0:5fbc0fbc9d30 70 lcd.init();
jasper0712 0:5fbc0fbc9d30 71 pad.init();
jasper0712 32:580d74825810 72 game.init(waveNumber);
jasper0712 0:5fbc0fbc9d30 73 // initialise the game
jasper0712 0:5fbc0fbc9d30 74 }
jasper0712 28:450ab72fabdc 75 void render() {
jasper0712 0:5fbc0fbc9d30 76 // clear screen, re-draw and refresh
jasper0712 0:5fbc0fbc9d30 77 lcd.refresh();
jasper0712 0:5fbc0fbc9d30 78 wait(1.0/gamefps);
jasper0712 0:5fbc0fbc9d30 79 lcd.clear();
jasper0712 28:450ab72fabdc 80 }
jasper0712 28:450ab72fabdc 81 void waveComplete_isr() {
jasper0712 28:450ab72fabdc 82 waveComplete_flag = 1;
jasper0712 28:450ab72fabdc 83 waveNumber += 1;
jasper0712 32:580d74825810 84 }
jasper0712 32:580d74825810 85 void gameMenu() {
jasper0712 32:580d74825810 86
jasper0712 32:580d74825810 87 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
jasper0712 32:580d74825810 88 game.startingMenu(pad, lcd);
jasper0712 32:580d74825810 89 lcd.refresh();
jasper0712 32:580d74825810 90 wait(0.2);
jasper0712 32:580d74825810 91 }
jasper0712 32:580d74825810 92 lcd.clear();
jasper0712 0:5fbc0fbc9d30 93 }