JianWei Lee
/
project_game
Meteor defense project
main.cpp@14:064b8d7f348d, 2017-04-03 (annotated)
- Committer:
- jasper0712
- Date:
- Mon Apr 03 12:48:54 2017 +0000
- Revision:
- 14:064b8d7f348d
- Parent:
- 10:926b1f89c4f1
- Child:
- 17:53aedd20155a
starting on shield cooldown and recharge rate ;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jasper0712 | 0:5fbc0fbc9d30 | 1 | #include "mbed.h" |
jasper0712 | 0:5fbc0fbc9d30 | 2 | #include "N5110.h" |
jasper0712 | 0:5fbc0fbc9d30 | 3 | #include "Gamepad.h" |
jasper0712 | 4:4145abd09075 | 4 | #include "GameEngine.h" |
jasper0712 | 0:5fbc0fbc9d30 | 5 | |
jasper0712 | 0:5fbc0fbc9d30 | 6 | #define PI 3.14159265 |
jasper0712 | 0:5fbc0fbc9d30 | 7 | //Y rows and X columns |
jasper0712 | 1:f5cda0674f24 | 8 | #define Rows 48 |
jasper0712 | 1:f5cda0674f24 | 9 | #define Cols 84 |
jasper0712 | 0:5fbc0fbc9d30 | 10 | |
jasper0712 | 0:5fbc0fbc9d30 | 11 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jasper0712 | 0:5fbc0fbc9d30 | 12 | Gamepad pad; |
jasper0712 | 4:4145abd09075 | 13 | GameEngine game; |
jasper0712 | 5:c74bbdda06f4 | 14 | |
jasper0712 | 4:4145abd09075 | 15 | |
jasper0712 | 0:5fbc0fbc9d30 | 16 | |
jasper0712 | 8:9814b7261854 | 17 | int gamefps = 15; |
jasper0712 | 0:5fbc0fbc9d30 | 18 | void init(); |
jasper0712 | 0:5fbc0fbc9d30 | 19 | void render(); |
jasper0712 | 0:5fbc0fbc9d30 | 20 | |
jasper0712 | 0:5fbc0fbc9d30 | 21 | int main() |
jasper0712 | 0:5fbc0fbc9d30 | 22 | { |
jasper0712 | 0:5fbc0fbc9d30 | 23 | |
jasper0712 | 0:5fbc0fbc9d30 | 24 | init(); |
jasper0712 | 0:5fbc0fbc9d30 | 25 | while (true) { |
jasper0712 | 4:4145abd09075 | 26 | game.drawSpawn(lcd); |
jasper0712 | 0:5fbc0fbc9d30 | 27 | |
jasper0712 | 10:926b1f89c4f1 | 28 | game.drawLaserPlayer(pad, lcd); |
jasper0712 | 14:064b8d7f348d | 29 | game.bombAndShield(pad, lcd); |
jasper0712 | 0:5fbc0fbc9d30 | 30 | render(); |
jasper0712 | 0:5fbc0fbc9d30 | 31 | } |
jasper0712 | 0:5fbc0fbc9d30 | 32 | } |
jasper0712 | 0:5fbc0fbc9d30 | 33 | |
jasper0712 | 0:5fbc0fbc9d30 | 34 | void init() |
jasper0712 | 0:5fbc0fbc9d30 | 35 | { |
jasper0712 | 0:5fbc0fbc9d30 | 36 | // need to initialise LCD and Gamepad |
jasper0712 | 0:5fbc0fbc9d30 | 37 | lcd.init(); |
jasper0712 | 0:5fbc0fbc9d30 | 38 | pad.init(); |
jasper0712 | 0:5fbc0fbc9d30 | 39 | |
jasper0712 | 0:5fbc0fbc9d30 | 40 | // initialise the game |
jasper0712 | 0:5fbc0fbc9d30 | 41 | } |
jasper0712 | 0:5fbc0fbc9d30 | 42 | |
jasper0712 | 0:5fbc0fbc9d30 | 43 | void render() |
jasper0712 | 0:5fbc0fbc9d30 | 44 | { |
jasper0712 | 0:5fbc0fbc9d30 | 45 | // clear screen, re-draw and refresh |
jasper0712 | 0:5fbc0fbc9d30 | 46 | lcd.refresh(); |
jasper0712 | 0:5fbc0fbc9d30 | 47 | wait(1.0/gamefps); |
jasper0712 | 0:5fbc0fbc9d30 | 48 | lcd.clear(); |
jasper0712 | 0:5fbc0fbc9d30 | 49 | } |