James Heavey
/
EL17JH
FINAL VERSION
main.cpp@1:e18615d46071, 2019-04-17 (annotated)
- Committer:
- jamesheavey
- Date:
- Wed Apr 17 21:19:16 2019 +0000
- Revision:
- 1:e18615d46071
- Parent:
- 0:7d4d2023ed9c
- Child:
- 3:5719d0fe94ed
Added the brick class
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 0:7d4d2023ed9c | 1 | ///////// pre-processor directives //////// |
jamesheavey | 0:7d4d2023ed9c | 2 | #include "mbed.h" |
jamesheavey | 0:7d4d2023ed9c | 3 | #include "Gamepad.h" |
jamesheavey | 0:7d4d2023ed9c | 4 | #include "N5110.h" |
jamesheavey | 0:7d4d2023ed9c | 5 | #include "PongEngine.h" |
jamesheavey | 0:7d4d2023ed9c | 6 | |
jamesheavey | 0:7d4d2023ed9c | 7 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 8 | # include "tests.h" |
jamesheavey | 0:7d4d2023ed9c | 9 | #endif |
jamesheavey | 0:7d4d2023ed9c | 10 | |
jamesheavey | 1:e18615d46071 | 11 | #define PADDLE_WIDTH 12 |
jamesheavey | 0:7d4d2023ed9c | 12 | #define PADDLE_HEIGHT 2 |
jamesheavey | 0:7d4d2023ed9c | 13 | #define BALL_SIZE 2 |
jamesheavey | 0:7d4d2023ed9c | 14 | #define BALL_SPEED 3 |
jamesheavey | 0:7d4d2023ed9c | 15 | |
jamesheavey | 0:7d4d2023ed9c | 16 | /////////////// structs ///////////////// |
jamesheavey | 0:7d4d2023ed9c | 17 | struct UserInput { |
jamesheavey | 0:7d4d2023ed9c | 18 | Direction d; |
jamesheavey | 0:7d4d2023ed9c | 19 | float mag; |
jamesheavey | 0:7d4d2023ed9c | 20 | }; |
jamesheavey | 0:7d4d2023ed9c | 21 | /////////////// objects /////////////// |
jamesheavey | 0:7d4d2023ed9c | 22 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
jamesheavey | 0:7d4d2023ed9c | 23 | Gamepad pad; |
jamesheavey | 0:7d4d2023ed9c | 24 | PongEngine pong; |
jamesheavey | 0:7d4d2023ed9c | 25 | |
jamesheavey | 0:7d4d2023ed9c | 26 | ///////////// prototypes /////////////// |
jamesheavey | 0:7d4d2023ed9c | 27 | void init(); |
jamesheavey | 0:7d4d2023ed9c | 28 | void update_game(UserInput input); |
jamesheavey | 0:7d4d2023ed9c | 29 | void render(); |
jamesheavey | 0:7d4d2023ed9c | 30 | void welcome(); |
jamesheavey | 0:7d4d2023ed9c | 31 | |
jamesheavey | 0:7d4d2023ed9c | 32 | ///////////// functions //////////////// |
jamesheavey | 0:7d4d2023ed9c | 33 | int main() |
jamesheavey | 0:7d4d2023ed9c | 34 | { |
jamesheavey | 0:7d4d2023ed9c | 35 | #ifdef WITH_TESTING |
jamesheavey | 0:7d4d2023ed9c | 36 | int number_of_failures = run_all_tests(); |
jamesheavey | 0:7d4d2023ed9c | 37 | |
jamesheavey | 0:7d4d2023ed9c | 38 | if(number_of_failures > 0) return number_of_failures; |
jamesheavey | 0:7d4d2023ed9c | 39 | #endif |
jamesheavey | 0:7d4d2023ed9c | 40 | |
jamesheavey | 1:e18615d46071 | 41 | int fps = 10; // frames per second |
jamesheavey | 0:7d4d2023ed9c | 42 | |
jamesheavey | 0:7d4d2023ed9c | 43 | init(); // initialise and then display welcome screen... |
jamesheavey | 0:7d4d2023ed9c | 44 | welcome(); // waiting for the user to start |
jamesheavey | 0:7d4d2023ed9c | 45 | |
jamesheavey | 0:7d4d2023ed9c | 46 | render(); // first draw the initial frame |
jamesheavey | 0:7d4d2023ed9c | 47 | wait(1.0f/fps); // and wait for one frame period |
jamesheavey | 0:7d4d2023ed9c | 48 | |
jamesheavey | 0:7d4d2023ed9c | 49 | |
jamesheavey | 0:7d4d2023ed9c | 50 | // game loop - read input, update the game state and render the display |
jamesheavey | 0:7d4d2023ed9c | 51 | while (1) { |
jamesheavey | 0:7d4d2023ed9c | 52 | pong.read_input(pad); |
jamesheavey | 0:7d4d2023ed9c | 53 | pong.update(pad); |
jamesheavey | 0:7d4d2023ed9c | 54 | render(); |
jamesheavey | 0:7d4d2023ed9c | 55 | wait(1.0f/fps); |
jamesheavey | 0:7d4d2023ed9c | 56 | } |
jamesheavey | 0:7d4d2023ed9c | 57 | } |
jamesheavey | 0:7d4d2023ed9c | 58 | |
jamesheavey | 0:7d4d2023ed9c | 59 | // initialies all classes and libraries |
jamesheavey | 0:7d4d2023ed9c | 60 | void init() |
jamesheavey | 0:7d4d2023ed9c | 61 | { |
jamesheavey | 0:7d4d2023ed9c | 62 | // need to initialise LCD and Gamepad |
jamesheavey | 0:7d4d2023ed9c | 63 | lcd.init(); |
jamesheavey | 0:7d4d2023ed9c | 64 | pad.init(); |
jamesheavey | 0:7d4d2023ed9c | 65 | |
jamesheavey | 0:7d4d2023ed9c | 66 | // initialise the game with correct ball and paddle sizes |
jamesheavey | 0:7d4d2023ed9c | 67 | pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); |
jamesheavey | 0:7d4d2023ed9c | 68 | |
jamesheavey | 0:7d4d2023ed9c | 69 | } |
jamesheavey | 0:7d4d2023ed9c | 70 | |
jamesheavey | 0:7d4d2023ed9c | 71 | // this function draws each frame on the LCD |
jamesheavey | 0:7d4d2023ed9c | 72 | void render() |
jamesheavey | 0:7d4d2023ed9c | 73 | { |
jamesheavey | 0:7d4d2023ed9c | 74 | // clear screen, re-draw and refresh |
jamesheavey | 0:7d4d2023ed9c | 75 | lcd.clear(); |
jamesheavey | 0:7d4d2023ed9c | 76 | pong.draw(lcd); |
jamesheavey | 0:7d4d2023ed9c | 77 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 78 | } |
jamesheavey | 0:7d4d2023ed9c | 79 | |
jamesheavey | 0:7d4d2023ed9c | 80 | // simple splash screen displayed on start-up |
jamesheavey | 0:7d4d2023ed9c | 81 | void welcome() { |
jamesheavey | 0:7d4d2023ed9c | 82 | |
jamesheavey | 0:7d4d2023ed9c | 83 | lcd.printString(" BREAKOUT ",0,1); |
jamesheavey | 0:7d4d2023ed9c | 84 | lcd.printString(" Press Start ",0,4); |
jamesheavey | 0:7d4d2023ed9c | 85 | lcd.refresh(); |
jamesheavey | 0:7d4d2023ed9c | 86 | |
jamesheavey | 0:7d4d2023ed9c | 87 | // wait flashing LEDs until start button is pressed |
jamesheavey | 0:7d4d2023ed9c | 88 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
jamesheavey | 0:7d4d2023ed9c | 89 | pad.leds_on(); |
jamesheavey | 0:7d4d2023ed9c | 90 | wait(0.1); |
jamesheavey | 0:7d4d2023ed9c | 91 | pad.leds_off(); |
jamesheavey | 0:7d4d2023ed9c | 92 | wait(0.1); |
jamesheavey | 0:7d4d2023ed9c | 93 | } |
jamesheavey | 0:7d4d2023ed9c | 94 | |
jamesheavey | 0:7d4d2023ed9c | 95 | } |