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Paddle/Paddle.cpp
- Committer:
- jamesheavey
- Date:
- 2019-04-21
- Revision:
- 9:f6f0f39538c7
- Parent:
- 1:e18615d46071
- Child:
- 15:b867a6620f96
File content as of revision 9:f6f0f39538c7:
#include "Paddle.h"
// nothing doing in the constructor and destructor
Paddle::Paddle()
{
}
Paddle::~Paddle()
{
}
void Paddle::init(int y,int height,int width)
{
_x = WIDTH/2 - width/2; // x value on screen is fixed
_y = y; // y depends on height of screen and height of paddle
_height = height;
_width = width;
_speed = 1; // default speed
_score = 0; // start score from zero
_lives = 6;
}
void Paddle::draw(N5110 &lcd)
{
// draw paddle in screen buffer.
lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
}
void Paddle::update(Direction d,float mag)
{
_speed = int(mag*10.0f); // scale is arbitrary, could be changed in future
// update y value depending on direction of movement
// North is decrement as origin is at the top-left so decreasing moves up
if (d == W) {
_x-=_speed;
} else if (d == E) {
_x+=_speed;
}
// check the y origin to ensure that the paddle doesn't go off screen
if (_x < 1) {
_x = 1;
}
if (_x > WIDTH - _width - 1) {
_x = WIDTH - _width - 1;
}
}
void Paddle::add_score()
{
_score++;
}
int Paddle::get_score()
{
return _score;
}
int Paddle::get_lives()
{
return _lives;
}
void Paddle::lose_life()
{
_lives--;
}
Vector2D Paddle::get_pos() {
Vector2D p = {_x,_y};
return p;
}