James Heavey
/
EL17JH
FINAL VERSION
BreakoutEngine/BreakoutEngine.h
- Committer:
- jamesheavey
- Date:
- 2019-04-25
- Revision:
- 36:cb73014d3a99
- Parent:
- 35:3a614d539a54
- Child:
- 39:a9bb03bef107
File content as of revision 36:cb73014d3a99:
#ifndef BREAKOUTENGINE_H #define BREAKOUTENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Ball.h" #include "Paddle.h" #include "Brick.h" #include "Laser.h" #include <cmath> #include <list> #include <iostream> #include <string> #include <iterator> #include <algorithm> // gap from edge of screen #define GAP 2 #define BRICK_WIDTH 12 #define BRICK_HEIGHT 4 #define PADDLE_WIDTH 15 class BreakoutEngine { public: BreakoutEngine(); ~BreakoutEngine(); void init(int paddle_width,int paddle_height,int ball_size,int speed); void read_input(Gamepad &pad, bool x); void update(Gamepad &pad); void draw(N5110 &lcd); void lives_leds(Gamepad &pad); void flash_backlight(N5110 &lcd); int get_lives(); int get_num_left(); bool check_goal(Gamepad &pad); void inc_index(); void reset_index(); private: void check_wall_collision(Gamepad &pad); void check_paddle_collisions(Gamepad &pad); void check_brick_collisions(Gamepad &pad); void check_laser_collisions(Gamepad &pad); void print_scores(N5110 &lcd); void one_less(); Paddle _p1; int _paddle_width; int _paddle_height; int _ball_size; int _speed; int _index; // y positions of the paddle int _p1y; int _number_left; Ball _ball; Direction _d; float _mag; std::list<Laser> listofLasers; std::list<Laser>::iterator it_L; std::list<Brick> listofBricks; std::list<Brick>::iterator it; Brick _brick11; Brick _brick12; Brick _brick13; Brick _brick14; Brick _brick15; Brick _brick16; Brick _brick21; Brick _brick22; Brick _brick23; Brick _brick24; Brick _brick25; Brick _brick26; Brick _brick31; Brick _brick32; Brick _brick33; Brick _brick34; Brick _brick35; Brick _brick36; Laser _laser1; Laser _laser2; Laser _laser3; }; #endif