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Life_Powerup/Life_Powerup.h
- Committer:
- jamesheavey
- Date:
- 2019-05-09
- Revision:
- 131:c227bbfb38b0
- Parent:
- 130:46f3fac2bdf9
- Child:
- 135:888ae932cd70
File content as of revision 131:c227bbfb38b0:
#ifndef LIFE_POWERUP_H
#define LIFE_POWERUP_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Paddle.h"
#include "Bitmap.h"
/* Life_Powerup Class
@author James Heavey, University of Leeds
@brief Controls the Life_Powerup in the Breakout game
@date May 2019
*/
static int powerup_data[] =
{
0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 1, 1, 0, 0, 0, 1, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 1, 1, 1, 1, 0, 1,
1, 0, 1, 1, 1, 1, 1, 0, 1,
1, 0, 0, 1, 1, 1, 0, 0, 1,
0, 1, 0, 0, 1, 0, 0, 1, 0,
0, 1, 1, 0, 0, 0, 1, 1, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0
};
class Life_Powerup
{
public:
/** Constructor declaration */
Life_Powerup();
/** Destructor declaration */
~Life_Powerup();
/** Initialises the powerup off screen with a set velocity */
void init();
/** Draws the powerup at at its current coordinates on the LCD
* @param lcd @details a N5110 pointer
*/
void draw(N5110 &lcd);
/** Update the powerup's y coordinate based on its velocity */
void update();
/** Sets the powerups's x coordinate
* @param x @details set the variable _x to the new local x
*/
void set_posx(int x);
/** Sets the powerups's x coordinate
* @param y @details set the variable _y to the new local y
*/
void set_posy(int y);
/** Retrieve the powerup's current x coordinate
* @return returns variable _x as an integer
*/
int get_x();
/** Retrieve the powerup's current y coordinate
* @return returns variable _y as an integer
*/
int get_y();
private:
int _speed_y;
int _x;
int _y;
};
#endif