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N5110/Bitmap.h
- Committer:
- jamesheavey
- Date:
- 2019-04-16
- Revision:
- 0:7d4d2023ed9c
File content as of revision 0:7d4d2023ed9c:
#ifndef BITMAP_H
#define BITMAP_H
#include <vector>
// Forward declarations
class N5110;
/**
* @brief A black & white bitmap that can be rendered on an N5110 screen
* @author Alex Valavanis <a.valavanis@leeds.ac.uk>
*
* @code
// First declare the pixel map data using '1' for black,
// or '0' for white pixels
static int sprite_data[] = {
0,0,1,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,1,1,1,0,
1,1,1,1,1,
1,1,1,1,1,
1,1,0,1,1,
1,1,0,1,1
};
// Instantiate the Bitmap object using the data above
Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
// We can render the bitmap wherever we want on the screen
sprite.render(lcd, 20, 6); // x and y locations for rendering
sprite.render(lcd, 30, 10);
// We can also print its values to the terminal
sprite.print();
* @endcode
*/
class Bitmap
{
private:
/**
* @brief The contents of the drawing, with pixels stored in row-major order
* @details '1' represents a black pixel; '0' represents white
*/
std::vector<int> _contents;
unsigned int _height; ///< The height of the drawing in pixels
unsigned int _width; ///< The width of the drawing in pixels
public:
Bitmap(int const *contents,
unsigned int const height,
unsigned int const width);
int get_pixel(unsigned int const row,
unsigned int const column) const;
void print() const;
void render(N5110 &lcd,
unsigned int const x0,
unsigned int const y0) const;
};
#endif // BITMAP_H