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Paddle/Paddle.cpp
- Committer:
- jamesheavey
- Date:
- 2019-05-08
- Revision:
- 114:280903dd7e06
- Parent:
- 111:4848c399fae0
- Child:
- 136:04a2724f90cf
File content as of revision 114:280903dd7e06:
#include "Paddle.h"
FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL);
Paddle::Paddle()
{
}
Paddle::~Paddle()
{
}
void Paddle::init(int y,int height,int width)
{
_x = WIDTH/2 - width/2; // initialised in the centre of the screen
_y = y; // fixed at the bottom of the screen, initialised by _paddley in engine
_height = height; // paddle height, defined at init
_width = width; // paddle width, defined at init
_sens = 0.5; // default sensitivity of tilt/joystick
_speed = 4; // default speed = _speed * _sens
_lives = 6; // number of lives = number of LEDs
_tilt = false; //used to choose between motion methods
}
void Paddle::draw(N5110 &lcd)
{
lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); // draw paddle at specified coordinates
}
void Paddle::update(Direction d,float mag) // update the paddle's properties
{
if (_tilt == false) {
_speed = int(mag*10.0f); // scale is arbitrary
// update x value depending on direction of movement
// West is decrement as origin is at the top-left so decreasing moves left
if (d == W) {
_x-=_speed * _sens; // adjust the x coordinate accordingly. Sensitivity scales the speed of the paddle
} else if (d == E) {
_x+=_speed * _sens;
}
// censure that the paddle doesn't go off screen
if (_x < 1) {
_x = 1;
}
if (_x > WIDTH - _width - 1) {
_x = WIDTH - _width - 1;
}
} else if (_tilt == true) {
accelerometer.init(); // initialise the accelerometer
Data values = accelerometer.get_values(); // retrieve a struct of values
float roll_rad = atan2(values.ay,values.az); // use values to calculate the roll angle in radians
_speed = int((roll_rad*(360/3.14159265))*0.3f); // convert to degrees and scale
_x -= _speed * _sens; // adjust the x coordinate accordingly
}
// ensure that the paddle doesn't go off screen
if (_x < 1) {
_x = 1;
}
if (_x > WIDTH - _width - 1) {
_x = WIDTH - _width - 1;
}
}
int Paddle::get_lives() // returns the integer _lives
{
return _lives;
}
void Paddle::lose_life() // decrements the member variable _lives
{
_lives--;
}
void Paddle::inc_life() // increment the member variable _lives
{
_lives++;
}
void Paddle::reset_lives()
{
_lives = 6;
}
Vector2D Paddle::get_pos() // returns the vector of the paddle's current position
{
Vector2D p = {_x,_y};
return p;
}
void Paddle::set_tilt() // sets the paddle motion option to tilt i.e. the member variable _tilt = true
{
_tilt = true;
}
void Paddle::set_joy() // sets the paddle motion option to joystick
{
_tilt = false;
}
void Paddle::recentre() // moves the paddle back to the centre of the screen (used after victory screen to restart)
{
_x = WIDTH/2 - PADDLE_WIDTH/2; // centre of the screen
}
void Paddle::set_sens(float sens) // sets the member variable _sens to an input
{
_sens = sens;
}