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Diff: Paddle/Paddle.cpp
- Revision:
- 91:c01a736fb0d9
- Parent:
- 89:806679ed11f2
- Child:
- 111:4848c399fae0
--- a/Paddle/Paddle.cpp Mon May 06 19:24:32 2019 +0000
+++ b/Paddle/Paddle.cpp Mon May 06 22:57:04 2019 +0000
@@ -1,8 +1,7 @@
#include "Paddle.h"
-FXOS8700CQ acc(I2C_SDA,I2C_SCL);
-
-// nothing doing in the constructor and destructor
+FXOS8700CQ accelerometer(I2C_SDA,I2C_SCL);
+
Paddle::Paddle()
{
@@ -15,13 +14,12 @@
void Paddle::init(int y,int height,int width)
{
- _x = WIDTH/2 - width/2; // x value on screen is fixed
- _y = y; // y depends on height of screen and height of paddle
+ _x = WIDTH/2 - width/2; // initialised in the centre of the screen
+ _y = y; // fixed at the bottom of the screen, initialised by _paddley in engine
_height = height; // paddle height, defined at init
_width = width; // paddle width, defined at init
_sens = 0.5; // default sensitivity of tilt/joystick
_speed = 4; // default speed = _speed * _sens
- _score = 0; // start score from 0
_lives = 6; // number of lives = number of LEDs
_tilt = false; //used to choose between motion methods
@@ -29,45 +27,38 @@
void Paddle::draw(N5110 &lcd)
{
- // draw paddle in screen buffer.
- lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
+ lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); // draw paddle at specified coordinates
}
-void Paddle::update(Direction d,float mag)
+void Paddle::update(Direction d,float mag) // update the paddle's properties
{
- acc.init();
-
if (_tilt == false) {
- _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future
-
- // update y value depending on direction of movement
- // North is decrement as origin is at the top-left so decreasing moves up
+ _speed = int(mag*10.0f); // scale is arbitrary
+
+ // update x value depending on direction of movement
+ // West is decrement as origin is at the top-left so decreasing moves left
if (d == W) {
- _x-=_speed * _sens;
+ _x-=_speed * _sens; // adjust the x coordinate accordingly. Sensitivity scales the speed of the paddle
} else if (d == E) {
_x+=_speed * _sens;
}
-
- // check the y origin to ensure that the paddle doesn't go off screen
+
+ // censure that the paddle doesn't go off screen
if (_x < 1) {
_x = 1;
}
if (_x > WIDTH - _width - 1) {
_x = WIDTH - _width - 1;
}
- }
- else if (_tilt == true) {
-
- Data values = acc.get_values();
- float roll_rad = atan2(values.ay,values.az);
- _speed = int((roll_rad*(360/3.14159265))*0.3f); // scale is arbitrary, could be changed in future
-
- // update y value depending on direction of movement
- // North is decrement as origin is at the top-left so decreasing moves up
- _x -= _speed * _sens;
+ } else if (_tilt == true) {
+ accelerometer.init(); // initialise the accelerometer
+ Data values = accelerometer.get_values(); // retrieve a struct of values
+ float roll_rad = atan2(values.ay,values.az); // use values to calculate the roll angle in radians
+ _speed = int((roll_rad*(360/3.14159265))*0.3f); // convert to degrees and scale
+ _x -= _speed * _sens; // adjust the x coordinate accordingly
}
- // check the y origin to ensure that the paddle doesn't go off screen
+ // ensure that the paddle doesn't go off screen
if (_x < 1) {
_x = 1;
}
@@ -76,46 +67,38 @@
}
}
-void Paddle::add_score()
-{
- _score++;
-}
-int Paddle::get_score()
-{
- return _score;
-}
-
-int Paddle::get_lives()
+int Paddle::get_lives() // returns the integer _lives
{
return _lives;
}
-void Paddle::lose_life()
+void Paddle::lose_life() // decrements the member variable _lives
{
_lives--;
}
-Vector2D Paddle::get_pos() {
+Vector2D Paddle::get_pos() // returns the vector of the paddle's current position
+{
Vector2D p = {_x,_y};
- return p;
+ return p;
}
-void Paddle::set_tilt()
+void Paddle::set_tilt() // sets the paddle motion option to tilt i.e. the member variable _tilt = true
{
_tilt = true;
}
-void Paddle::set_joy()
+void Paddle::set_joy() // sets the paddle motion option to joystick
{
_tilt = false;
}
-void Paddle::recentre()
+void Paddle::recentre() // moves the paddle back to the centre of the screen (used after victory screen to restart)
{
- _x = WIDTH/2 - 15/2; // x value on screen is fixed
+ _x = WIDTH/2 - PADDLE_WIDTH/2; // centre of the screen
}
-void Paddle::set_sens(float sens)
+void Paddle::set_sens(float sens) // sets the member variable _sens to an input
{
_sens = sens;
}