FINAL VERSION

Dependencies:   mbed

Revision:
123:39740c246fc2
Parent:
119:473cac51ddf0
Child:
126:1ac594b5f91a
--- a/BreakoutEngine/BreakoutEngine.h	Wed May 08 15:43:57 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.h	Wed May 08 15:59:38 2019 +0000
@@ -16,13 +16,13 @@
 #include <cstdlib>  // For srand() and rand()
 
 #define GAP_TOP 10
-#define GAP 2 
+#define GAP 2
 
 /* BreajoutEngine Class
 @author James Heavey, University of Leeds
-@brief Controls the Breakout game 
+@brief Controls the Breakout game
 @date May 2019
-*/ 
+*/
 
 class BreakoutEngine
 {
@@ -52,7 +52,7 @@
     void set_paddle_motion(bool tilt, float sens);
     void check_life_powerup();
     void reset_paddle_lives();
-    
+
 private:
 
     void check_wall_collisions(Gamepad &pad);
@@ -62,7 +62,7 @@
     void check_powerup_collisions(Gamepad &pad);
     void print_scores(N5110 &lcd);
     void dec_num_left();
-     
+
     int _paddle_width;
     int _paddle_height;
     int _ball_size;
@@ -70,25 +70,25 @@
     int _index;
     int _multiplier;
     double _cool_time;
-    
+
     int _paddley;
     int _number_left;
     int _prev_score;
     int _score;
-    
+
     Direction _d;
     float _mag;
-    
+
     Paddle _paddle;
-    
+
     Ball _ball;
-    
+
     std::list<Laser> listofLasers;
     std::list<Laser>::iterator it_L;
-    
+
     std::list<Brick> listofBricks;
-    std::list<Brick>::iterator it_R; 
-    
+    std::list<Brick>::iterator it_R;
+
     Brick _brick11;
     Brick _brick12;
     Brick _brick13;
@@ -107,11 +107,11 @@
     Brick _brick34;
     Brick _brick35;
     Brick _brick36;
-    
+
     Laser _laser1;
     Laser _laser2;
     Laser _laser3;
-    
+
     Life_Powerup _powerup;
 
 };