James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revision:
92:2e6d88e44f56
Parent:
91:c01a736fb0d9
Child:
93:18f81996ea89
--- a/BreakoutEngine/BreakoutEngine.cpp	Mon May 06 22:57:04 2019 +0000
+++ b/BreakoutEngine/BreakoutEngine.cpp	Mon May 06 23:03:22 2019 +0000
@@ -150,16 +150,6 @@
 
 }
 
-void BreakoutEngine::inc_index()
-{
-    _index ++;
-}
-
-void BreakoutEngine::reset_index()
-{
-    _index = 0;
-}
-
 void BreakoutEngine::draw(N5110 &lcd)
 {
     // draw the elements in the LCD buffer
@@ -304,13 +294,13 @@
     Vector2D ball_pos = _ball.get_pos();
     Vector2D ball_velocity = _ball.get_velocity();
 
-    // check p1 first
-    Vector2D p1_pos = _paddle.get_pos();
+    // check paddle first
+    Vector2D paddle_pos = _paddle.get_pos();
 
     // see if ball has hit the paddle by checking for overlaps
     if (
-        (ball_pos.x >= p1_pos.x) && //left
-        (ball_pos.x <= p1_pos.x + _paddle_width) && //right
+        (ball_pos.x >= paddle_pos.x) && //left
+        (ball_pos.x <= paddle_pos.x + _paddle_width) && //right
         (ball_pos.y >= _paddley) && //bottom
         (ball_pos.y <= _paddley + _paddle_height)  //top
     ) {    // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
@@ -319,20 +309,20 @@
         ball_pos.y = _paddley + _paddle_height - 1;
         ball_velocity.y = -ball_velocity.y;
 
-//        if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) {     // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction
+//        if (ball_pos.x == paddle_pos.x + PADDLE_WIDTH/2) {     // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction
 //            ball_pos.y = _paddley + _paddle_height - 1;
 //            ball_velocity.y = -ball_velocity.y;
 //        }
-//        else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) {
-//            float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30;  //converts the distance from the centre to an angle between 30 and 60
+//        else if (ball_pos.x <= paddle_pos.x + PADDLE_WIDTH/2) {
+//            float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30;  //converts the distance from the centre to an angle between 30 and 60
 //            if (ball_velocity.x > 0) {
 //                ball_velocity.x = -ball_velocity.x;
 //            }
 //           ball_pos.y = _paddley + _paddle_heigh - 1;
 //           ball_velocity.y = -tan(ang);
 //       }
-//       else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) {
-//           float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30;  //converts the distance from the centre to an angle between 30 and 60
+//       else if (ball_pos.x >= paddle_pos.x + PADDLE_WIDTH/2) {
+//           float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30;  //converts the distance from the centre to an angle between 30 and 60
 //           if (ball_velocity.x < 0) {
 //               ball_velocity.x = -ball_velocity.x;
 //           }
@@ -372,7 +362,7 @@
             //delete _brick11;
             if(it_R-> hit() == true) {
                 it_R -> set_posx(-100);
-                one_less();
+                dec_num_left();
             }
         }
     }
@@ -384,7 +374,7 @@
 void BreakoutEngine::check_laser_collisions(Gamepad &pad)
 {
     // read current ball attributes
-    // check p1 first
+    // check paddle first
     for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) {
         for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) {
             if (
@@ -399,7 +389,7 @@
                 pad.tone(1000.0,0.1);
                 if(it_R-> hit() == true) {
                     it_R -> set_posx(-100);
-                    one_less();
+                    dec_num_left();
                 }
             }
         }
@@ -409,7 +399,7 @@
 bool BreakoutEngine::check_loss(Gamepad &pad)
 {
     Vector2D ball_pos = _ball.get_pos();
-    // P1 has scored
+    // paddle has scored
     if (ball_pos.y > HEIGHT) {
         _paddle.lose_life();
         //lose_screen(); // go to loss screen then initialise again
@@ -449,7 +439,7 @@
 {
     return _number_left;
 }
-void BreakoutEngine::one_less()
+void BreakoutEngine::dec_num_left()
 {
     _number_left -= 1;
 }
@@ -469,3 +459,11 @@
 {
     _multiplier = 0;
 }
+void BreakoutEngine::inc_index()
+{
+    _index ++;
+}
+void BreakoutEngine::reset_index()
+{
+    _index = 0;
+}