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Life_Powerup/Life_Powerup.h
- Committer:
- jamesheavey
- Date:
- 2021-01-05
- Revision:
- 0:92b180c8d407
File content as of revision 0:92b180c8d407:
#ifndef LIFE_POWERUP_H #define LIFE_POWERUP_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Paddle.h" #include "Bitmap.h" static int powerup_data[] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 }; /** Life_Powerup Class @author James Heavey, University of Leeds @brief Controls the Life_Powerup in the Breakout game @date May 2019 */ class Life_Powerup { public: /** Constructor declaration */ Life_Powerup(); /** Destructor declaration */ ~Life_Powerup(); /** Initialises the powerup off screen with a set velocity */ void init(); /** Draws the powerup at at its current coordinates on the LCD * @param lcd @details a N5110 pointer */ void draw(N5110 &lcd); /** Update the powerup's y coordinate based on its velocity */ void update(); /** Sets the powerups's x coordinate * @param x @details set the variable _x to the new local x */ void set_posx(int x); /** Sets the powerups's x coordinate * @param y @details set the variable _y to the new local y */ void set_posy(int y); /** Retrieve the powerup's current x coordinate * @returns variable _x as an integer */ int get_x(); /** Retrieve the powerup's current y coordinate * @returns variable _y as an integer */ int get_y(); private: int _speed_y; int _x; int _y; }; #endif