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Paddle/Paddle.h
- Committer:
- jamesheavey
- Date:
- 2021-01-05
- Revision:
- 0:92b180c8d407
File content as of revision 0:92b180c8d407:
#ifndef PADDLE_H #define PADDLE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #define PADDLE_WIDTH 15 #define PADDLE_HEIGHT 2 /** Paddle Class @author James Heavey, University of Leeds @brief Controls the paddle in the Breakout game @date May 2019 */ class Paddle { public: /** Constructor declaration */ Paddle(); /** Destructor declaration */ ~Paddle(); /** Initialise Paddle attributes * @param y @details initialises the _y value at the correct value on screen * @param height @details sets the height of the paddle * @param width @details sets the width of the paddle */ void init(int y,int height,int width); /** Draws the Paddle at at its current coordinates on the LCD * @param lcd @details a N5110 pointer */ void draw(N5110 &lcd); /** Update the Paddle's velocity according to the Gamepad input, then update coordinates accordingly * @param pad @details a Gamepad pointer */ void update(Direction d,float mag); /** Decrement the variable _lives */ void lose_life(); /** Increment the variable _lives */ void inc_life(); /** Set the variable _lives to 6 */ void reset_lives(); /** Retrieves the Paddle's lives remaining * @returns the variable _lives */ int get_lives(); /** Sets the varible _tilt to true */ void set_tilt(); /** Set the variable _tilt to false */ void set_joy(); /** Set the variable _sens * @param sens @details sets _sens to local variable sens */ void set_sens(float sens); /** Set the _x coordinate to the middle of the screen */ void recentre(); /** Retrieves the Paddle's x and y velocities * @returns a vector of the x and y velocities */ Vector2D get_pos(); private: int _height; int _width; int _x; int _y; int _speed; int _score; int _lives; float _sens; bool _tilt; }; #endif