James Heavey / Mbed 2 deprecated 2665-Breakout-Game

Dependencies:   mbed

Revision:
0:92b180c8d407
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Laser/Laser.h	Tue Jan 05 01:14:11 2021 +0000
@@ -0,0 +1,63 @@
+#ifndef LASER_H
+#define LASER_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Paddle.h"
+
+/** Laser Class
+@author James Heavey, University of Leeds
+@brief Controls the Laser in the Breakout game
+@date May 2019
+*/
+class Laser
+{
+
+public:
+
+    /** Constructor declaration */
+    Laser();
+    
+    /** Deconstructor declaration */
+    ~Laser();
+    
+    /** Initialises the laser off screen with a set velocity */
+    void init();
+    
+    /** Draws the Laser at at its current coordinates on the LCD
+    * @param lcd @details a N5110 pointer
+    */
+    void draw(N5110 &lcd);
+    
+    /** Update the Laser's y coordinate based on its velocity */
+    void update();
+    
+    /** Sets the Laser's x coordinate
+    * @param x @details set the  variable _x to the new local x
+    */
+    void set_posx(int x);
+    
+    /** Sets the Laser's x coordinate
+    * @param y @details set the  variable _y to the new local y
+    */
+    void set_posy(int y);
+    
+    /** Retrieve the Laser's current x coordinate
+    * @returns variable _x as an integer
+    */
+    int get_x();
+    
+    /** Retrieve the Laser's current y coordinate
+    * @returns variable _y as an integer
+    */
+    int get_y();
+
+private:
+
+    int _speed_y;
+    int _x;
+    int _y;
+    
+};
+#endif
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