James Heavey / Mbed 2 deprecated 2665-Breakout-Game

Dependencies:   mbed

Committer:
jamesheavey
Date:
Tue Jan 05 01:14:11 2021 +0000
Revision:
0:92b180c8d407
test

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jamesheavey 0:92b180c8d407 1 #ifndef BITMAP_H
jamesheavey 0:92b180c8d407 2 #define BITMAP_H
jamesheavey 0:92b180c8d407 3
jamesheavey 0:92b180c8d407 4 #include <vector>
jamesheavey 0:92b180c8d407 5
jamesheavey 0:92b180c8d407 6 // Forward declarations
jamesheavey 0:92b180c8d407 7 class N5110;
jamesheavey 0:92b180c8d407 8
jamesheavey 0:92b180c8d407 9 /**
jamesheavey 0:92b180c8d407 10 * @brief A black & white bitmap that can be rendered on an N5110 screen
jamesheavey 0:92b180c8d407 11 * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
jamesheavey 0:92b180c8d407 12 *
jamesheavey 0:92b180c8d407 13 * @code
jamesheavey 0:92b180c8d407 14 // First declare the pixel map data using '1' for black,
jamesheavey 0:92b180c8d407 15 // or '0' for white pixels
jamesheavey 0:92b180c8d407 16 static int sprite_data[] = {
jamesheavey 0:92b180c8d407 17 0,0,1,0,0,
jamesheavey 0:92b180c8d407 18 0,1,1,1,0,
jamesheavey 0:92b180c8d407 19 0,0,1,0,0,
jamesheavey 0:92b180c8d407 20 0,1,1,1,0,
jamesheavey 0:92b180c8d407 21 1,1,1,1,1,
jamesheavey 0:92b180c8d407 22 1,1,1,1,1,
jamesheavey 0:92b180c8d407 23 1,1,0,1,1,
jamesheavey 0:92b180c8d407 24 1,1,0,1,1
jamesheavey 0:92b180c8d407 25 };
jamesheavey 0:92b180c8d407 26
jamesheavey 0:92b180c8d407 27 // Instantiate the Bitmap object using the data above
jamesheavey 0:92b180c8d407 28 Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
jamesheavey 0:92b180c8d407 29
jamesheavey 0:92b180c8d407 30 // We can render the bitmap wherever we want on the screen
jamesheavey 0:92b180c8d407 31 sprite.render(lcd, 20, 6); // x and y locations for rendering
jamesheavey 0:92b180c8d407 32 sprite.render(lcd, 30, 10);
jamesheavey 0:92b180c8d407 33
jamesheavey 0:92b180c8d407 34 // We can also print its values to the terminal
jamesheavey 0:92b180c8d407 35 sprite.print();
jamesheavey 0:92b180c8d407 36 * @endcode
jamesheavey 0:92b180c8d407 37 */
jamesheavey 0:92b180c8d407 38 class Bitmap
jamesheavey 0:92b180c8d407 39 {
jamesheavey 0:92b180c8d407 40 private:
jamesheavey 0:92b180c8d407 41 /**
jamesheavey 0:92b180c8d407 42 * @brief The contents of the drawing, with pixels stored in row-major order
jamesheavey 0:92b180c8d407 43 * @details '1' represents a black pixel; '0' represents white
jamesheavey 0:92b180c8d407 44 */
jamesheavey 0:92b180c8d407 45 std::vector<int> _contents;
jamesheavey 0:92b180c8d407 46
jamesheavey 0:92b180c8d407 47 unsigned int _height; ///< The height of the drawing in pixels
jamesheavey 0:92b180c8d407 48 unsigned int _width; ///< The width of the drawing in pixels
jamesheavey 0:92b180c8d407 49
jamesheavey 0:92b180c8d407 50 public:
jamesheavey 0:92b180c8d407 51 Bitmap(int const *contents,
jamesheavey 0:92b180c8d407 52 unsigned int const height,
jamesheavey 0:92b180c8d407 53 unsigned int const width);
jamesheavey 0:92b180c8d407 54
jamesheavey 0:92b180c8d407 55 int get_pixel(unsigned int const row,
jamesheavey 0:92b180c8d407 56 unsigned int const column) const;
jamesheavey 0:92b180c8d407 57
jamesheavey 0:92b180c8d407 58 void print() const;
jamesheavey 0:92b180c8d407 59
jamesheavey 0:92b180c8d407 60 void render(N5110 &lcd,
jamesheavey 0:92b180c8d407 61 unsigned int const x0,
jamesheavey 0:92b180c8d407 62 unsigned int const y0) const;
jamesheavey 0:92b180c8d407 63 };
jamesheavey 0:92b180c8d407 64
jamesheavey 0:92b180c8d407 65 #endif // BITMAP_H