This is a fork from the original, including a small change in the buffer size of the hardware interface (increased to 2048) and decreasing the number of publishers and subscribers to 5. Besides, the library about the message Adc.h was modified so as to increase the number of available Adc channels to be read ( from 6 to 7 ) For this modification, a change in checksum was required

Dependencies:   BufferedSerial

Fork of ros_lib_kinetic by Gary Servin

Revision:
0:9e9b7db60fd5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gazebo_msgs/ContactState.h	Sat Dec 31 00:48:34 2016 +0000
@@ -0,0 +1,223 @@
+#ifndef _ROS_gazebo_msgs_ContactState_h
+#define _ROS_gazebo_msgs_ContactState_h
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include "ros/msg.h"
+#include "geometry_msgs/Wrench.h"
+#include "geometry_msgs/Vector3.h"
+
+namespace gazebo_msgs
+{
+
+  class ContactState : public ros::Msg
+  {
+    public:
+      typedef const char* _info_type;
+      _info_type info;
+      typedef const char* _collision1_name_type;
+      _collision1_name_type collision1_name;
+      typedef const char* _collision2_name_type;
+      _collision2_name_type collision2_name;
+      uint32_t wrenches_length;
+      typedef geometry_msgs::Wrench _wrenches_type;
+      _wrenches_type st_wrenches;
+      _wrenches_type * wrenches;
+      typedef geometry_msgs::Wrench _total_wrench_type;
+      _total_wrench_type total_wrench;
+      uint32_t contact_positions_length;
+      typedef geometry_msgs::Vector3 _contact_positions_type;
+      _contact_positions_type st_contact_positions;
+      _contact_positions_type * contact_positions;
+      uint32_t contact_normals_length;
+      typedef geometry_msgs::Vector3 _contact_normals_type;
+      _contact_normals_type st_contact_normals;
+      _contact_normals_type * contact_normals;
+      uint32_t depths_length;
+      typedef double _depths_type;
+      _depths_type st_depths;
+      _depths_type * depths;
+
+    ContactState():
+      info(""),
+      collision1_name(""),
+      collision2_name(""),
+      wrenches_length(0), wrenches(NULL),
+      total_wrench(),
+      contact_positions_length(0), contact_positions(NULL),
+      contact_normals_length(0), contact_normals(NULL),
+      depths_length(0), depths(NULL)
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      uint32_t length_info = strlen(this->info);
+      varToArr(outbuffer + offset, length_info);
+      offset += 4;
+      memcpy(outbuffer + offset, this->info, length_info);
+      offset += length_info;
+      uint32_t length_collision1_name = strlen(this->collision1_name);
+      varToArr(outbuffer + offset, length_collision1_name);
+      offset += 4;
+      memcpy(outbuffer + offset, this->collision1_name, length_collision1_name);
+      offset += length_collision1_name;
+      uint32_t length_collision2_name = strlen(this->collision2_name);
+      varToArr(outbuffer + offset, length_collision2_name);
+      offset += 4;
+      memcpy(outbuffer + offset, this->collision2_name, length_collision2_name);
+      offset += length_collision2_name;
+      *(outbuffer + offset + 0) = (this->wrenches_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->wrenches_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->wrenches_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->wrenches_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->wrenches_length);
+      for( uint32_t i = 0; i < wrenches_length; i++){
+      offset += this->wrenches[i].serialize(outbuffer + offset);
+      }
+      offset += this->total_wrench.serialize(outbuffer + offset);
+      *(outbuffer + offset + 0) = (this->contact_positions_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->contact_positions_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->contact_positions_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->contact_positions_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->contact_positions_length);
+      for( uint32_t i = 0; i < contact_positions_length; i++){
+      offset += this->contact_positions[i].serialize(outbuffer + offset);
+      }
+      *(outbuffer + offset + 0) = (this->contact_normals_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->contact_normals_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->contact_normals_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->contact_normals_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->contact_normals_length);
+      for( uint32_t i = 0; i < contact_normals_length; i++){
+      offset += this->contact_normals[i].serialize(outbuffer + offset);
+      }
+      *(outbuffer + offset + 0) = (this->depths_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->depths_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->depths_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->depths_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->depths_length);
+      for( uint32_t i = 0; i < depths_length; i++){
+      union {
+        double real;
+        uint64_t base;
+      } u_depthsi;
+      u_depthsi.real = this->depths[i];
+      *(outbuffer + offset + 0) = (u_depthsi.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_depthsi.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_depthsi.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_depthsi.base >> (8 * 3)) & 0xFF;
+      *(outbuffer + offset + 4) = (u_depthsi.base >> (8 * 4)) & 0xFF;
+      *(outbuffer + offset + 5) = (u_depthsi.base >> (8 * 5)) & 0xFF;
+      *(outbuffer + offset + 6) = (u_depthsi.base >> (8 * 6)) & 0xFF;
+      *(outbuffer + offset + 7) = (u_depthsi.base >> (8 * 7)) & 0xFF;
+      offset += sizeof(this->depths[i]);
+      }
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      uint32_t length_info;
+      arrToVar(length_info, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_info; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_info-1]=0;
+      this->info = (char *)(inbuffer + offset-1);
+      offset += length_info;
+      uint32_t length_collision1_name;
+      arrToVar(length_collision1_name, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_collision1_name; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_collision1_name-1]=0;
+      this->collision1_name = (char *)(inbuffer + offset-1);
+      offset += length_collision1_name;
+      uint32_t length_collision2_name;
+      arrToVar(length_collision2_name, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_collision2_name; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_collision2_name-1]=0;
+      this->collision2_name = (char *)(inbuffer + offset-1);
+      offset += length_collision2_name;
+      uint32_t wrenches_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      wrenches_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      wrenches_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      wrenches_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->wrenches_length);
+      if(wrenches_lengthT > wrenches_length)
+        this->wrenches = (geometry_msgs::Wrench*)realloc(this->wrenches, wrenches_lengthT * sizeof(geometry_msgs::Wrench));
+      wrenches_length = wrenches_lengthT;
+      for( uint32_t i = 0; i < wrenches_length; i++){
+      offset += this->st_wrenches.deserialize(inbuffer + offset);
+        memcpy( &(this->wrenches[i]), &(this->st_wrenches), sizeof(geometry_msgs::Wrench));
+      }
+      offset += this->total_wrench.deserialize(inbuffer + offset);
+      uint32_t contact_positions_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      contact_positions_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      contact_positions_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      contact_positions_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->contact_positions_length);
+      if(contact_positions_lengthT > contact_positions_length)
+        this->contact_positions = (geometry_msgs::Vector3*)realloc(this->contact_positions, contact_positions_lengthT * sizeof(geometry_msgs::Vector3));
+      contact_positions_length = contact_positions_lengthT;
+      for( uint32_t i = 0; i < contact_positions_length; i++){
+      offset += this->st_contact_positions.deserialize(inbuffer + offset);
+        memcpy( &(this->contact_positions[i]), &(this->st_contact_positions), sizeof(geometry_msgs::Vector3));
+      }
+      uint32_t contact_normals_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      contact_normals_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      contact_normals_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      contact_normals_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->contact_normals_length);
+      if(contact_normals_lengthT > contact_normals_length)
+        this->contact_normals = (geometry_msgs::Vector3*)realloc(this->contact_normals, contact_normals_lengthT * sizeof(geometry_msgs::Vector3));
+      contact_normals_length = contact_normals_lengthT;
+      for( uint32_t i = 0; i < contact_normals_length; i++){
+      offset += this->st_contact_normals.deserialize(inbuffer + offset);
+        memcpy( &(this->contact_normals[i]), &(this->st_contact_normals), sizeof(geometry_msgs::Vector3));
+      }
+      uint32_t depths_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      depths_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      depths_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      depths_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->depths_length);
+      if(depths_lengthT > depths_length)
+        this->depths = (double*)realloc(this->depths, depths_lengthT * sizeof(double));
+      depths_length = depths_lengthT;
+      for( uint32_t i = 0; i < depths_length; i++){
+      union {
+        double real;
+        uint64_t base;
+      } u_st_depths;
+      u_st_depths.base = 0;
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
+      u_st_depths.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
+      this->st_depths = u_st_depths.real;
+      offset += sizeof(this->st_depths);
+        memcpy( &(this->depths[i]), &(this->st_depths), sizeof(double));
+      }
+     return offset;
+    }
+
+    const char * getType(){ return "gazebo_msgs/ContactState"; };
+    const char * getMD5(){ return "48c0ffb054b8c444f870cecea1ee50d9"; };
+
+  };
+
+}
+#endif
\ No newline at end of file