Meteor Dodger, simple mbed game w/ joystick on N5110 LCD
Dependencies: N5110 PowerControl mbed
main.cpp@0:4686e853d105, 2015-05-12 (annotated)
- Committer:
- j_ogus
- Date:
- Tue May 12 22:05:06 2015 +0000
- Revision:
- 0:4686e853d105
test
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
j_ogus | 0:4686e853d105 | 1 | |
j_ogus | 0:4686e853d105 | 2 | |
j_ogus | 0:4686e853d105 | 3 | #include "main.h" |
j_ogus | 0:4686e853d105 | 4 | /** |
j_ogus | 0:4686e853d105 | 5 | * @file main.cpp |
j_ogus | 0:4686e853d105 | 6 | * |
j_ogus | 0:4686e853d105 | 7 | * |
j_ogus | 0:4686e853d105 | 8 | * @brief code information |
j_ogus | 0:4686e853d105 | 9 | * The code is written with numerous start and end positions of code class. |
j_ogus | 0:4686e853d105 | 10 | * This made debugging much easier and will be used as a standard of practice |
j_ogus | 0:4686e853d105 | 11 | * for future work. |
j_ogus | 0:4686e853d105 | 12 | * |
j_ogus | 0:4686e853d105 | 13 | * @author Jeremy Ogus |
j_ogus | 0:4686e853d105 | 14 | * |
j_ogus | 0:4686e853d105 | 15 | * @version 1.2.2 |
j_ogus | 0:4686e853d105 | 16 | * |
j_ogus | 0:4686e853d105 | 17 | * @date 10/05/2015 |
j_ogus | 0:4686e853d105 | 18 | * |
j_ogus | 0:4686e853d105 | 19 | * |
j_ogus | 0:4686e853d105 | 20 | *v1.0 - broken code in separate loops |
j_ogus | 0:4686e853d105 | 21 | *v1.1 - main game in working fashion, no bugs |
j_ogus | 0:4686e853d105 | 22 | *v1.2 - power saving and multi directional joystick included, 8 way |
j_ogus | 0:4686e853d105 | 23 | *v1.2.1 - pause system now flawless |
j_ogus | 0:4686e853d105 | 24 | *v1.2.2 - harder game, borders more efficient |
j_ogus | 0:4686e853d105 | 25 | * |
j_ogus | 0:4686e853d105 | 26 | *____________________________________________________Definitions and inputs START_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 27 | */ |
j_ogus | 0:4686e853d105 | 28 | |
j_ogus | 0:4686e853d105 | 29 | /* |
j_ogus | 0:4686e853d105 | 30 | *___________________________________________________Pause game interrupt END______________________________________________________________________ |
j_ogus | 0:4686e853d105 | 31 | * |
j_ogus | 0:4686e853d105 | 32 | * |
j_ogus | 0:4686e853d105 | 33 | * |
j_ogus | 0:4686e853d105 | 34 | *______________________________________________________Main code loop START_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 35 | */ |
j_ogus | 0:4686e853d105 | 36 | |
j_ogus | 0:4686e853d105 | 37 | int main(){ |
j_ogus | 0:4686e853d105 | 38 | |
j_ogus | 0:4686e853d105 | 39 | //turns off ethernet ports |
j_ogus | 0:4686e853d105 | 40 | PHY_PowerDown(); |
j_ogus | 0:4686e853d105 | 41 | |
j_ogus | 0:4686e853d105 | 42 | |
j_ogus | 0:4686e853d105 | 43 | //pause button interrupt |
j_ogus | 0:4686e853d105 | 44 | buttonB.fall(&enable); |
j_ogus | 0:4686e853d105 | 45 | |
j_ogus | 0:4686e853d105 | 46 | |
j_ogus | 0:4686e853d105 | 47 | |
j_ogus | 0:4686e853d105 | 48 | /* |
j_ogus | 0:4686e853d105 | 49 | *_______________________________________________________Intro sequence START_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 50 | */ |
j_ogus | 0:4686e853d105 | 51 | |
j_ogus | 0:4686e853d105 | 52 | wait(0.3); |
j_ogus | 0:4686e853d105 | 53 | led1 = 1; //oount up LED sequence |
j_ogus | 0:4686e853d105 | 54 | wait(0.2); |
j_ogus | 0:4686e853d105 | 55 | led2 = 1; |
j_ogus | 0:4686e853d105 | 56 | wait(0.2); |
j_ogus | 0:4686e853d105 | 57 | led3 = 1; |
j_ogus | 0:4686e853d105 | 58 | wait(0.2); |
j_ogus | 0:4686e853d105 | 59 | led4 = 1; |
j_ogus | 0:4686e853d105 | 60 | wait(0.5); |
j_ogus | 0:4686e853d105 | 61 | |
j_ogus | 0:4686e853d105 | 62 | led1 = 0;//LED flashing |
j_ogus | 0:4686e853d105 | 63 | led2 = 0; |
j_ogus | 0:4686e853d105 | 64 | led3 = 0; |
j_ogus | 0:4686e853d105 | 65 | led4 = 0; |
j_ogus | 0:4686e853d105 | 66 | wait(0.1); |
j_ogus | 0:4686e853d105 | 67 | led1 = 1; |
j_ogus | 0:4686e853d105 | 68 | led2 = 1; |
j_ogus | 0:4686e853d105 | 69 | led3 = 1; |
j_ogus | 0:4686e853d105 | 70 | led4 = 1; |
j_ogus | 0:4686e853d105 | 71 | wait(0.1); |
j_ogus | 0:4686e853d105 | 72 | led1 = 0; |
j_ogus | 0:4686e853d105 | 73 | led2 = 0; |
j_ogus | 0:4686e853d105 | 74 | led3 = 0; |
j_ogus | 0:4686e853d105 | 75 | led4 = 0; |
j_ogus | 0:4686e853d105 | 76 | wait(0.1); |
j_ogus | 0:4686e853d105 | 77 | led1 = 1; |
j_ogus | 0:4686e853d105 | 78 | led2 = 1; |
j_ogus | 0:4686e853d105 | 79 | led3 = 1; |
j_ogus | 0:4686e853d105 | 80 | led4 = 1; |
j_ogus | 0:4686e853d105 | 81 | wait(0.1); |
j_ogus | 0:4686e853d105 | 82 | led1 = 0; |
j_ogus | 0:4686e853d105 | 83 | led2 = 0; |
j_ogus | 0:4686e853d105 | 84 | led3 = 0; |
j_ogus | 0:4686e853d105 | 85 | led4 = 0; |
j_ogus | 0:4686e853d105 | 86 | |
j_ogus | 0:4686e853d105 | 87 | |
j_ogus | 0:4686e853d105 | 88 | |
j_ogus | 0:4686e853d105 | 89 | //LCD initialisation + power |
j_ogus | 0:4686e853d105 | 90 | lcd.init(); |
j_ogus | 0:4686e853d105 | 91 | void clearBuffer(); |
j_ogus | 0:4686e853d105 | 92 | buzzer.period(0.05); //pwm period |
j_ogus | 0:4686e853d105 | 93 | buzzer = 0.8; //duty cyle |
j_ogus | 0:4686e853d105 | 94 | |
j_ogus | 0:4686e853d105 | 95 | wait(0.2); |
j_ogus | 0:4686e853d105 | 96 | buzzer.period(0.05); |
j_ogus | 0:4686e853d105 | 97 | buzzer = 0; |
j_ogus | 0:4686e853d105 | 98 | |
j_ogus | 0:4686e853d105 | 99 | wait(0.1); |
j_ogus | 0:4686e853d105 | 100 | lcd.normalMode(); // normal colour mode |
j_ogus | 0:4686e853d105 | 101 | lcd.setBrightness(1); // put LED backlight on 100% |
j_ogus | 0:4686e853d105 | 102 | lcd.printString("Let's Play..",8,3); //intro |
j_ogus | 0:4686e853d105 | 103 | wait(1.25); |
j_ogus | 0:4686e853d105 | 104 | |
j_ogus | 0:4686e853d105 | 105 | lcd.clear(); //clear current display |
j_ogus | 0:4686e853d105 | 106 | |
j_ogus | 0:4686e853d105 | 107 | lcd.inverseMode(); //white on black mode |
j_ogus | 0:4686e853d105 | 108 | lcd.printString("METEOR",26,2); //game title |
j_ogus | 0:4686e853d105 | 109 | lcd.printString("DODGER",26,4); |
j_ogus | 0:4686e853d105 | 110 | wait(2.25); |
j_ogus | 0:4686e853d105 | 111 | |
j_ogus | 0:4686e853d105 | 112 | lcd.clear(); //clear display again |
j_ogus | 0:4686e853d105 | 113 | lcd.normalMode(); |
j_ogus | 0:4686e853d105 | 114 | |
j_ogus | 0:4686e853d105 | 115 | /* |
j_ogus | 0:4686e853d105 | 116 | *______________________________________________Replay cuts into code here => getTo theChopper;___________________________________________ |
j_ogus | 0:4686e853d105 | 117 | */ |
j_ogus | 0:4686e853d105 | 118 | |
j_ogus | 0:4686e853d105 | 119 | theChopper: |
j_ogus | 0:4686e853d105 | 120 | wait(0.01); |
j_ogus | 0:4686e853d105 | 121 | |
j_ogus | 0:4686e853d105 | 122 | |
j_ogus | 0:4686e853d105 | 123 | buttonA.mode(PullUp); |
j_ogus | 0:4686e853d105 | 124 | buttonB.mode(PullUp); |
j_ogus | 0:4686e853d105 | 125 | |
j_ogus | 0:4686e853d105 | 126 | |
j_ogus | 0:4686e853d105 | 127 | lcd.printString("Press button A",0,2); |
j_ogus | 0:4686e853d105 | 128 | lcd.printString("to start!",16,4); |
j_ogus | 0:4686e853d105 | 129 | |
j_ogus | 0:4686e853d105 | 130 | |
j_ogus | 0:4686e853d105 | 131 | /*____________________________________________________Intro sequence END_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 132 | * |
j_ogus | 0:4686e853d105 | 133 | * |
j_ogus | 0:4686e853d105 | 134 | * |
j_ogus | 0:4686e853d105 | 135 | *____________________________________________________Game loop START_________________________________________________________________________ |
j_ogus | 0:4686e853d105 | 136 | */ |
j_ogus | 0:4686e853d105 | 137 | |
j_ogus | 0:4686e853d105 | 138 | //wait until A is pushed |
j_ogus | 0:4686e853d105 | 139 | |
j_ogus | 0:4686e853d105 | 140 | while(buttonA==1){ |
j_ogus | 0:4686e853d105 | 141 | } |
j_ogus | 0:4686e853d105 | 142 | |
j_ogus | 0:4686e853d105 | 143 | lcd.clear(); |
j_ogus | 0:4686e853d105 | 144 | |
j_ogus | 0:4686e853d105 | 145 | |
j_ogus | 0:4686e853d105 | 146 | // character spawn |
j_ogus | 0:4686e853d105 | 147 | pxpos = 42; |
j_ogus | 0:4686e853d105 | 148 | pypos = 32; |
j_ogus | 0:4686e853d105 | 149 | lcd.drawCircle(pxpos,pypos,5,0); |
j_ogus | 0:4686e853d105 | 150 | lcd.refresh(); |
j_ogus | 0:4686e853d105 | 151 | |
j_ogus | 0:4686e853d105 | 152 | |
j_ogus | 0:4686e853d105 | 153 | calibrateJoystick(); // get centred values of joystick |
j_ogus | 0:4686e853d105 | 154 | |
j_ogus | 0:4686e853d105 | 155 | pollJoystick.attach(&updateJoystick,1.0/20.0); // read joystick 20 times per second |
j_ogus | 0:4686e853d105 | 156 | |
j_ogus | 0:4686e853d105 | 157 | //Border rules START |
j_ogus | 0:4686e853d105 | 158 | while(1){ |
j_ogus | 0:4686e853d105 | 159 | |
j_ogus | 0:4686e853d105 | 160 | for(int i=0;i<=47;i++){ |
j_ogus | 0:4686e853d105 | 161 | lcd.setPixel(0,i); |
j_ogus | 0:4686e853d105 | 162 | lcd.setPixel(83,i); |
j_ogus | 0:4686e853d105 | 163 | } |
j_ogus | 0:4686e853d105 | 164 | for(int j=0;j<=83;j++){ |
j_ogus | 0:4686e853d105 | 165 | lcd.setPixel(j,0); |
j_ogus | 0:4686e853d105 | 166 | lcd.setPixel(j,47); |
j_ogus | 0:4686e853d105 | 167 | } |
j_ogus | 0:4686e853d105 | 168 | |
j_ogus | 0:4686e853d105 | 169 | lcd.refresh(); |
j_ogus | 0:4686e853d105 | 170 | |
j_ogus | 0:4686e853d105 | 171 | //Border rules END |
j_ogus | 0:4686e853d105 | 172 | |
j_ogus | 0:4686e853d105 | 173 | if (printFlag) { // if flag set, clear flag and print joystick values to serial port |
j_ogus | 0:4686e853d105 | 174 | printFlag = 0; |
j_ogus | 0:4686e853d105 | 175 | /* |
j_ogus | 0:4686e853d105 | 176 | * middle "if" loop enables border rules, only move if character pixels are outside the border limit |
j_ogus | 0:4686e853d105 | 177 | * main if loop moves position 2 pixels in relevant direction |
j_ogus | 0:4686e853d105 | 178 | */ |
j_ogus | 0:4686e853d105 | 179 | |
j_ogus | 0:4686e853d105 | 180 | // check joystick direction |
j_ogus | 0:4686e853d105 | 181 | if (joystick.direction == UP) |
j_ogus | 0:4686e853d105 | 182 | {if(pypos>7){ |
j_ogus | 0:4686e853d105 | 183 | pypos = pypos-2;}} |
j_ogus | 0:4686e853d105 | 184 | |
j_ogus | 0:4686e853d105 | 185 | if (joystick.direction == DOWN) |
j_ogus | 0:4686e853d105 | 186 | {if(pypos<40){ |
j_ogus | 0:4686e853d105 | 187 | pypos = pypos+2;}} |
j_ogus | 0:4686e853d105 | 188 | |
j_ogus | 0:4686e853d105 | 189 | if (joystick.direction == LEFT) |
j_ogus | 0:4686e853d105 | 190 | {if(pxpos>7){ |
j_ogus | 0:4686e853d105 | 191 | pxpos = pxpos-2;}} |
j_ogus | 0:4686e853d105 | 192 | |
j_ogus | 0:4686e853d105 | 193 | if (joystick.direction == RIGHT) |
j_ogus | 0:4686e853d105 | 194 | {if(pxpos<76){ |
j_ogus | 0:4686e853d105 | 195 | pxpos = pxpos+2;}} |
j_ogus | 0:4686e853d105 | 196 | |
j_ogus | 0:4686e853d105 | 197 | if (joystick.direction == UP_RIGHT) |
j_ogus | 0:4686e853d105 | 198 | {if((pypos>7)&&(pxpos<76)){ |
j_ogus | 0:4686e853d105 | 199 | pxpos = pxpos+2; |
j_ogus | 0:4686e853d105 | 200 | pypos = pypos-2;}} |
j_ogus | 0:4686e853d105 | 201 | |
j_ogus | 0:4686e853d105 | 202 | if (joystick.direction == UP_LEFT) |
j_ogus | 0:4686e853d105 | 203 | {if((pxpos>7)&&(pypos>7)){ |
j_ogus | 0:4686e853d105 | 204 | pxpos = pxpos-2; |
j_ogus | 0:4686e853d105 | 205 | pypos = pypos-2;}} |
j_ogus | 0:4686e853d105 | 206 | |
j_ogus | 0:4686e853d105 | 207 | if (joystick.direction == DOWN_RIGHT) |
j_ogus | 0:4686e853d105 | 208 | {if((pxpos<76)&&(pypos<40)){ |
j_ogus | 0:4686e853d105 | 209 | pxpos = pxpos+2; |
j_ogus | 0:4686e853d105 | 210 | pypos = pypos+2;}} |
j_ogus | 0:4686e853d105 | 211 | |
j_ogus | 0:4686e853d105 | 212 | if (joystick.direction == DOWN_LEFT) |
j_ogus | 0:4686e853d105 | 213 | {if((pxpos>7)&&(pypos<40)){ |
j_ogus | 0:4686e853d105 | 214 | pxpos = pxpos-2; |
j_ogus | 0:4686e853d105 | 215 | pypos = pypos+2;}} |
j_ogus | 0:4686e853d105 | 216 | |
j_ogus | 0:4686e853d105 | 217 | /* |
j_ogus | 0:4686e853d105 | 218 | UNNEEDED FOR CURRENT VERSION |
j_ogus | 0:4686e853d105 | 219 | if (joystick.direction == CENTRE) |
j_ogus | 0:4686e853d105 | 220 | {} |
j_ogus | 0:4686e853d105 | 221 | |
j_ogus | 0:4686e853d105 | 222 | if (joystick.direction == UNKNOWN) |
j_ogus | 0:4686e853d105 | 223 | |
j_ogus | 0:4686e853d105 | 224 | {} |
j_ogus | 0:4686e853d105 | 225 | */ |
j_ogus | 0:4686e853d105 | 226 | |
j_ogus | 0:4686e853d105 | 227 | } |
j_ogus | 0:4686e853d105 | 228 | |
j_ogus | 0:4686e853d105 | 229 | //user drawing |
j_ogus | 0:4686e853d105 | 230 | lcd.drawCircle(pxpos,pypos,5,0); //USER |
j_ogus | 0:4686e853d105 | 231 | |
j_ogus | 0:4686e853d105 | 232 | lcd.refresh(); |
j_ogus | 0:4686e853d105 | 233 | |
j_ogus | 0:4686e853d105 | 234 | |
j_ogus | 0:4686e853d105 | 235 | /* |
j_ogus | 0:4686e853d105 | 236 | *____________________________________________________Hostile AI START_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 237 | */ |
j_ogus | 0:4686e853d105 | 238 | |
j_ogus | 0:4686e853d105 | 239 | |
j_ogus | 0:4686e853d105 | 240 | if(meteorstart ==1){ |
j_ogus | 0:4686e853d105 | 241 | |
j_ogus | 0:4686e853d105 | 242 | meteorstart = 0; |
j_ogus | 0:4686e853d105 | 243 | srand(time(NULL)); |
j_ogus | 0:4686e853d105 | 244 | |
j_ogus | 0:4686e853d105 | 245 | for(int q=0;q<=4;q++){ //do for all 5 AI |
j_ogus | 0:4686e853d105 | 246 | |
j_ogus | 0:4686e853d105 | 247 | mxpos[q]=(rand()%83); //random generation |
j_ogus | 0:4686e853d105 | 248 | |
j_ogus | 0:4686e853d105 | 249 | |
j_ogus | 0:4686e853d105 | 250 | mypos[q]=0; |
j_ogus | 0:4686e853d105 | 251 | lcd.drawCircle(mxpos[q],mypos[q],2,1); // x,y,radius,black fill |
j_ogus | 0:4686e853d105 | 252 | |
j_ogus | 0:4686e853d105 | 253 | |
j_ogus | 0:4686e853d105 | 254 | } |
j_ogus | 0:4686e853d105 | 255 | } |
j_ogus | 0:4686e853d105 | 256 | else{ |
j_ogus | 0:4686e853d105 | 257 | |
j_ogus | 0:4686e853d105 | 258 | for(int q=0;q<=4;q++){ //for all 5 AI |
j_ogus | 0:4686e853d105 | 259 | |
j_ogus | 0:4686e853d105 | 260 | if (mypos[q] <=45){ //continue downward, if less than 45 |
j_ogus | 0:4686e853d105 | 261 | |
j_ogus | 0:4686e853d105 | 262 | mypos[q]=mypos[q]+3; //drop speed |
j_ogus | 0:4686e853d105 | 263 | lcd.drawCircle(mxpos[q],mypos[q],2,1); // x,y,radius,black fill |
j_ogus | 0:4686e853d105 | 264 | } |
j_ogus | 0:4686e853d105 | 265 | else{ |
j_ogus | 0:4686e853d105 | 266 | meteorstart = 1; |
j_ogus | 0:4686e853d105 | 267 | } |
j_ogus | 0:4686e853d105 | 268 | |
j_ogus | 0:4686e853d105 | 269 | |
j_ogus | 0:4686e853d105 | 270 | } |
j_ogus | 0:4686e853d105 | 271 | } |
j_ogus | 0:4686e853d105 | 272 | |
j_ogus | 0:4686e853d105 | 273 | |
j_ogus | 0:4686e853d105 | 274 | for(int k = 0; k<=4;k++){ //if collision has occured |
j_ogus | 0:4686e853d105 | 275 | if((abs(pxpos - mxpos[k])<7)){ |
j_ogus | 0:4686e853d105 | 276 | if((abs(pypos - mypos[k]))<7){ |
j_ogus | 0:4686e853d105 | 277 | magchange = 1; |
j_ogus | 0:4686e853d105 | 278 | } |
j_ogus | 0:4686e853d105 | 279 | } |
j_ogus | 0:4686e853d105 | 280 | |
j_ogus | 0:4686e853d105 | 281 | } |
j_ogus | 0:4686e853d105 | 282 | |
j_ogus | 0:4686e853d105 | 283 | if(magchange == 1){ |
j_ogus | 0:4686e853d105 | 284 | break; |
j_ogus | 0:4686e853d105 | 285 | |
j_ogus | 0:4686e853d105 | 286 | } |
j_ogus | 0:4686e853d105 | 287 | |
j_ogus | 0:4686e853d105 | 288 | |
j_ogus | 0:4686e853d105 | 289 | |
j_ogus | 0:4686e853d105 | 290 | |
j_ogus | 0:4686e853d105 | 291 | lcd.refresh(); |
j_ogus | 0:4686e853d105 | 292 | wait(0.1);//wait before spawn MUST be less than 0.1, affects refresh rate of anim + movement |
j_ogus | 0:4686e853d105 | 293 | lcd.clear(); |
j_ogus | 0:4686e853d105 | 294 | |
j_ogus | 0:4686e853d105 | 295 | |
j_ogus | 0:4686e853d105 | 296 | |
j_ogus | 0:4686e853d105 | 297 | //____________________________________________________Hostile AI END_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 298 | } |
j_ogus | 0:4686e853d105 | 299 | |
j_ogus | 0:4686e853d105 | 300 | |
j_ogus | 0:4686e853d105 | 301 | /* |
j_ogus | 0:4686e853d105 | 302 | ESSENTIAL! |
j_ogus | 0:4686e853d105 | 303 | following two statements enable initial code states, allowing the code to |
j_ogus | 0:4686e853d105 | 304 | execute game loop properly |
j_ogus | 0:4686e853d105 | 305 | */ |
j_ogus | 0:4686e853d105 | 306 | meteorstart = 1; |
j_ogus | 0:4686e853d105 | 307 | magchange = 0; |
j_ogus | 0:4686e853d105 | 308 | |
j_ogus | 0:4686e853d105 | 309 | |
j_ogus | 0:4686e853d105 | 310 | |
j_ogus | 0:4686e853d105 | 311 | lcd.clear(); |
j_ogus | 0:4686e853d105 | 312 | lcd.printString("GAME OVER!",14,2); |
j_ogus | 0:4686e853d105 | 313 | |
j_ogus | 0:4686e853d105 | 314 | buzzer.period(0.05); //pwm period |
j_ogus | 0:4686e853d105 | 315 | buzzer = 0.8; //duty cyle |
j_ogus | 0:4686e853d105 | 316 | |
j_ogus | 0:4686e853d105 | 317 | |
j_ogus | 0:4686e853d105 | 318 | wait(0.5); |
j_ogus | 0:4686e853d105 | 319 | lcd.inverseMode(); |
j_ogus | 0:4686e853d105 | 320 | wait(0.25); |
j_ogus | 0:4686e853d105 | 321 | lcd.normalMode(); |
j_ogus | 0:4686e853d105 | 322 | |
j_ogus | 0:4686e853d105 | 323 | buzzer.period(0.05); |
j_ogus | 0:4686e853d105 | 324 | buzzer = 0; |
j_ogus | 0:4686e853d105 | 325 | |
j_ogus | 0:4686e853d105 | 326 | wait(0.25); |
j_ogus | 0:4686e853d105 | 327 | lcd.inverseMode(); |
j_ogus | 0:4686e853d105 | 328 | wait(0.25); |
j_ogus | 0:4686e853d105 | 329 | lcd.normalMode(); |
j_ogus | 0:4686e853d105 | 330 | wait(0.25); |
j_ogus | 0:4686e853d105 | 331 | lcd.inverseMode(); |
j_ogus | 0:4686e853d105 | 332 | wait(0.25); |
j_ogus | 0:4686e853d105 | 333 | lcd.normalMode(); |
j_ogus | 0:4686e853d105 | 334 | wait(0.5); |
j_ogus | 0:4686e853d105 | 335 | lcd.clear(); |
j_ogus | 0:4686e853d105 | 336 | wait(0.1); |
j_ogus | 0:4686e853d105 | 337 | |
j_ogus | 0:4686e853d105 | 338 | |
j_ogus | 0:4686e853d105 | 339 | |
j_ogus | 0:4686e853d105 | 340 | //inactivity timer, put to sleep if not replaying within 15 seconds |
j_ogus | 0:4686e853d105 | 341 | |
j_ogus | 0:4686e853d105 | 342 | goneFishing.start(); |
j_ogus | 0:4686e853d105 | 343 | |
j_ogus | 0:4686e853d105 | 344 | lcd.printString("Press button A",0,2); |
j_ogus | 0:4686e853d105 | 345 | lcd.printString("to replay..",10,4); |
j_ogus | 0:4686e853d105 | 346 | |
j_ogus | 0:4686e853d105 | 347 | lcd.refresh(); |
j_ogus | 0:4686e853d105 | 348 | |
j_ogus | 0:4686e853d105 | 349 | |
j_ogus | 0:4686e853d105 | 350 | while(buttonA==1){ |
j_ogus | 0:4686e853d105 | 351 | |
j_ogus | 0:4686e853d105 | 352 | if(goneFishing.read()>10){ |
j_ogus | 0:4686e853d105 | 353 | lcd.setBrightness(0.25); |
j_ogus | 0:4686e853d105 | 354 | } |
j_ogus | 0:4686e853d105 | 355 | |
j_ogus | 0:4686e853d105 | 356 | if(goneFishing.read()> 11.25){ |
j_ogus | 0:4686e853d105 | 357 | DeepPowerDown(); |
j_ogus | 0:4686e853d105 | 358 | } |
j_ogus | 0:4686e853d105 | 359 | } |
j_ogus | 0:4686e853d105 | 360 | |
j_ogus | 0:4686e853d105 | 361 | goneFishing.stop(); |
j_ogus | 0:4686e853d105 | 362 | goneFishing.reset(); |
j_ogus | 0:4686e853d105 | 363 | |
j_ogus | 0:4686e853d105 | 364 | |
j_ogus | 0:4686e853d105 | 365 | lcd.clear(); |
j_ogus | 0:4686e853d105 | 366 | lcd.setBrightness(1); |
j_ogus | 0:4686e853d105 | 367 | getTo theChopper; |
j_ogus | 0:4686e853d105 | 368 | |
j_ogus | 0:4686e853d105 | 369 | |
j_ogus | 0:4686e853d105 | 370 | //____________________________________________________Game loop END_____________________________________________________________________ |
j_ogus | 0:4686e853d105 | 371 | |
j_ogus | 0:4686e853d105 | 372 | |
j_ogus | 0:4686e853d105 | 373 | } |
j_ogus | 0:4686e853d105 | 374 | //____________________________________________________Main code loop END_____________________________________________________________________ |