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Diff: keypad.h
- Revision:
- 0:2df66331c109
- Child:
- 1:b5eee44fa8a2
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/keypad.h Mon Jan 30 09:41:47 2012 +0000 @@ -0,0 +1,109 @@ +/* mbed Keypad library, using user-defined interrupt callback + * Copyright (c) 2012 Yoong Hor Meng + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE + */ + +#ifndef KEYPAD_H +#define KEYPAD_H + +#include "mbed.h" +#include "FPointer.h" + +/** + * An interrupt-based interface to 4x4 keypad. + * + * On each key pressed on a keypad, the index of the key is passed to a + * user-defined function. User is free to define what to be done with the + * input. + * + * + * @code + * +* #include "mbed.h" +* #include "keypad.h" +* +* // Define your own keypad values +* char Keytable[] = { '1', '2', '3', 'A', +* '4', '5', '6', 'B', +* '7', '8', '9', 'C', +* '*', '0', '#', 'D' +* }; +* +* uint32_t cbAfterInput(uint32_t index) { +* printf("Index:%d => Key:%c\n", key, Keytable[index]); +* return 0; +* } +* +* int main() { +* Keypad keypad(p25, p26, p27, p28, p21, p22, p23, p24); +* keypad.CallAfterInput(&cbAfterInput); +* keypad.Start(); +* +* while (1) { +* wait_ms(100); +* } +* } +* @endcode +*/ +class Keypad { +public: + /** Create a Keypad interface + * + * @param row<3..0> Row data lines + * @param col<3..0> Column data lines + * @param debounce_ms Debounce in ms (Default to 20ms) + */ + Keypad(PinName row3, PinName row2, PinName row1, PinName row0, + PinName col3, PinName col2, PinName col1, PinName col0, + int debounce_ms = 20); + + /** Start the keypad interrupt routines + */ + void Start(void); + + /** Stop the keypad interrupt routines + */ + void Stop(void); + + /** User-defined function that to be called when a key is pressed + * @param fptr A function pointer takes a uint32_t and + * returns uint32_t + */ + void CallAfterInput(uint32_t (*fptr)(uint32_t)); + +protected: + InterruptIn _row0; + InterruptIn _row1; + InterruptIn _row2; + InterruptIn _row3; + BusOut _cols; + int _debounce; + FPointer _input; // Called after each input + + void _callback(int row, InterruptIn &therow); + void _cbRow0Rise(void); + void _cbRow1Rise(void); + void _cbRow2Rise(void); + void _cbRow3Rise(void); + void _setupRiseTrigger(void); + void _dummy(void) { }; +}; + +#endif // KEYPAD_H \ No newline at end of file