Player character library
Diff: PlayerChar.h
- Revision:
- 0:bacbb9b6dbba
- Child:
- 1:219e18b8f20e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/PlayerChar.h Fri Mar 17 23:22:30 2017 +0000 @@ -0,0 +1,75 @@ +#include "mbed.h" +#include "N5110.h" + +int detectiveStill[16][8] = { + { 0,0,1,1,1,1,0,0 }, + { 0,0,1,1,1,1,0,0 }, + { 0,0,1,1,1,1,0,0 }, + { 0,1,1,1,1,1,1,0 }, + { 0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0 }, + { 0,1,1,1,1,1,1,0 }, + { 1,1,1,1,1,1,1,1 }, + { 1,0,1,1,1,1,0,1 }, + { 1,0,1,1,1,1,0,1 }, + { 0,0,1,1,1,1,0,0 }, + { 0,0,0,1,1,0,0,0 }, + { 0,0,1,1,1,1,0,0 }, + { 0,0,1,1,1,1,0,0 }, + { 0,0,1,0,0,1,0,0 }, + { 0,0,1,0,0,1,0,0 }, +}; +int detectiveRight1[16][8] = { + { 0,1,1,1,1,0,0,0 }, + { 0,1,1,1,1,0,0,0 }, + { 0,1,1,1,1,0,0,0 }, + { 1,1,1,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0 }, + { 0,1,1,1,1,0,0,0 }, + { 0,1,1,1,1,0,0,0 }, + { 0,1,1,1,1,1,1,1 }, + { 0,1,1,1,1,0,0,0 }, + { 0,1,1,1,1,0,0,0 }, + { 0,0,1,1,0,0,0,0 }, + { 0,1,1,1,1,0,0,0 }, + { 0,1,1,1,1,1,0,0 }, + { 0,1,0,0,0,1,0,0 }, + { 0,1,0,0,0,1,0,0 }, +}; + +int detectiveLeft1[16][8] = { + { 0,0,0,1,1,1,1,0 }, + { 0,0,0,1,1,1,1,0 }, + { 0,0,0,1,1,1,1,0 }, + { 0,0,1,1,1,1,1,1 }, + { 0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0 }, + { 0,0,0,1,1,1,1,0 }, + { 0,0,0,1,1,1,1,0 }, + { 1,1,1,1,1,1,1,0 }, + { 0,0,0,1,1,1,1,0 }, + { 0,0,0,1,1,1,1,0 }, + { 0,0,0,0,1,1,0,0 }, + { 0,0,0,1,1,1,1,0 }, + { 0,0,1,1,1,1,1,0 }, + { 0,0,1,0,0,0,1,0 }, + { 0,0,1,0,0,0,1,0 }, +}; + +int detectiveJumping[14][12]= { + {0,0,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,1,1,1,1,0,0,0,0}, + {1,0,0,1,1,1,1,1,1,0,0,1}, + {0,1,0,0,0,0,0,0,0,0,1,0}, + {0,0,1,0,0,0,0,0,0,1,0,0}, + {0,0,0,1,1,1,1,1,1,0,0,0}, + {0,0,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,1,1,1,1,0,0,0,0}, + {0,0,0,0,0,1,1,0,0,0,0,0}, + {0,0,0,0,1,0,0,1,0,0,0,0}, + {0,0,0,1,0,0,0,0,1,0,0,0}, + {0,0,1,0,0,0,0,0,0,1,0,0} +};