Player character library

Revision:
0:bacbb9b6dbba
Child:
1:219e18b8f20e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PlayerChar.h	Fri Mar 17 23:22:30 2017 +0000
@@ -0,0 +1,75 @@
+#include "mbed.h"
+#include "N5110.h"
+
+int detectiveStill[16][8] =   {
+    { 0,0,1,1,1,1,0,0 },
+    { 0,0,1,1,1,1,0,0 },
+    { 0,0,1,1,1,1,0,0 },
+    { 0,1,1,1,1,1,1,0 },
+    { 0,0,0,0,0,0,0,0 },
+    { 0,0,0,0,0,0,0,0 },
+    { 0,1,1,1,1,1,1,0 },
+    { 1,1,1,1,1,1,1,1 },
+    { 1,0,1,1,1,1,0,1 },
+    { 1,0,1,1,1,1,0,1 },
+    { 0,0,1,1,1,1,0,0 },
+    { 0,0,0,1,1,0,0,0 },
+    { 0,0,1,1,1,1,0,0 },
+    { 0,0,1,1,1,1,0,0 },
+    { 0,0,1,0,0,1,0,0 },
+    { 0,0,1,0,0,1,0,0 },
+};
+int detectiveRight1[16][8] =   {
+    { 0,1,1,1,1,0,0,0 },
+    { 0,1,1,1,1,0,0,0 },
+    { 0,1,1,1,1,0,0,0 },
+    { 1,1,1,1,1,1,0,0 },
+    { 0,0,0,0,0,0,0,0 },
+    { 0,0,0,0,0,0,0,0 },
+    { 0,1,1,1,1,0,0,0 },
+    { 0,1,1,1,1,0,0,0 },
+    { 0,1,1,1,1,1,1,1 },
+    { 0,1,1,1,1,0,0,0 },
+    { 0,1,1,1,1,0,0,0 },
+    { 0,0,1,1,0,0,0,0 },
+    { 0,1,1,1,1,0,0,0 },
+    { 0,1,1,1,1,1,0,0 },
+    { 0,1,0,0,0,1,0,0 },
+    { 0,1,0,0,0,1,0,0 },
+};
+
+int detectiveLeft1[16][8] =   {
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,1,1,1,1,1,1 },
+    { 0,0,0,0,0,0,0,0 },
+    { 0,0,0,0,0,0,0,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 1,1,1,1,1,1,1,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,0,0,1,1,0,0 },
+    { 0,0,0,1,1,1,1,0 },
+    { 0,0,1,1,1,1,1,0 },
+    { 0,0,1,0,0,0,1,0 },
+    { 0,0,1,0,0,0,1,0 },
+};
+
+int detectiveJumping[14][12]= {
+    {0,0,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,1,1,1,1,0,0,0,0},
+    {1,0,0,1,1,1,1,1,1,0,0,1},
+    {0,1,0,0,0,0,0,0,0,0,1,0},
+    {0,0,1,0,0,0,0,0,0,1,0,0},
+    {0,0,0,1,1,1,1,1,1,0,0,0},
+    {0,0,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,1,1,1,1,0,0,0,0},
+    {0,0,0,0,0,1,1,0,0,0,0,0},
+    {0,0,0,0,1,0,0,1,0,0,0,0},
+    {0,0,0,1,0,0,0,0,1,0,0,0},
+    {0,0,1,0,0,0,0,0,0,1,0,0}
+};