Brickbreaker
Dependencies: NokiaLCD PS2 mbed
Fork of Pong by
block.cpp
- Committer:
- ipapp3
- Date:
- 2013-04-29
- Revision:
- 4:f3ac45fa2196
- Parent:
- 3:e1328f84b107
File content as of revision 4:f3ac45fa2196:
#include "mbed.h" #include "block.h" Block::Block() { int x=y=width=height=color=0; } Block::Block(int x, int y, int w, int h, int c) : x(x), y(y), width(w), height(h), color(c) {} /* * Member Function move: * Description: Colors in the previous block black * and moves block to new position. */ void Block::move(NokiaLCD &lcd, int increment) { draw(lcd, true); y += increment; } /* * Member Function moveCPU: * Description: Colors in the previous block black * and moves block to new position. * inc variable allows block to only move every * other function call. */ void Block::moveCPU(NokiaLCD &lcd, int _y) { static int inc = 1; draw(lcd, true); if(_y>y+height/2 && y+height<130) y += inc; else if(_y+5<y+height/2 && y>0) y -= inc; inc = (inc) ? 0 : 1; } void Block::draw(NokiaLCD &lcd, bool isBlack) const { lcd.fill(x, y, width, height, (isBlack) ? 0x000000 : color); } int Block::size() const { return width*height; } int Block::getWidth() const { return width; } int Block::getHeight() const { return height; } int Block::getX() const { return x; } int Block::getY() const { return y; }