Command.h
- Committer:
- inst
- Date:
- 2015-08-21
- Revision:
- 1:e541c8ebe96b
- Parent:
- 0:57ef16865c0b
- Child:
- 2:58d7debaed1f
File content as of revision 1:e541c8ebe96b:
#ifndef INCLUDED_COMMAND_H #define INCLUDED_COMMAND_H class Command{ public: enum ActionType{ STOP = 0x00, MOVE = 0x10, ROLL = 0x20, ABS_ROLL = 0x30, WAIT_SERVO = 0xFF // 通信で送られて来ることはないデータ }; enum AimTargetType{ NONE = 0x0, OWN_POLE = 0x4, CENTER_POLE = 0x8, ENEMYS_POLE = 0xC }; enum ShotTargetID{ OWN_POLE_ID, CENTER_POLE_ID, ENEMYS_POLE_ID }; Command( ActionType action, float moveDirection_rad, float moveDuty, float roll, bool isShootabl, AimTargetType target ); void setActionType( ActionType action ){ mActionType = action; } void setMoveDirection_rad( float moveDirection_rad ){ mMoveDirection_rad = moveDirection_rad; } void setMoveDuty( float moveDuty ){ mMoveDuty = moveDuty; } void setRollCoeff( float rollCoeff ){ mRollCoeff = rollCoeff; } void setAimStateByTargetType( AimTargetType target ); void setPositionOfShooting( float position ){ mPositionOfShooting = position; } void setAngleOfShooting( float angle ){ mAngleOfShooting = angle; } ActionType getActionType(){ return mActionType; } float getMoveDirection_rad(){ return mMoveDirection_rad; } float getMoveDuty(){ return mMoveDuty; } float getRollCoeff(){ return mRollCoeff; } float getPositionOfShooting(){ return mPositionOfShooting; } float getAngleOfShooting(){ return mAngleOfShooting; } bool isShootable(){ return mIsShootable; } private: static const float mPositionSetOfShooting[]; static const float mAngleSetOfShooting[]; ActionType mActionType; float mMoveDirection_rad; float mMoveDuty; float mRollCoeff; float mPositionOfShooting; float mAngleOfShooting; bool mIsShootable; }; #endif