GUI parts for DISCO-F469I a fork of DISCO-F746NG. GuiBase, Button, ButtonGroup, ResetButton, Label, BlinkLabel, NumericLabel, SeekBar, SeekbarGroup
Dependents: DISCO-F469NI_LCDTS_GUI_demo DISCO-F469NI_LCDTS_GUI_demo projekt_PSW_v1 DISCO-F469NI_LCDTS_GUI_demoaaaaaaaaaxxxx ... more
Fork of F746_GUI by
Diff: ButtonGroup.cpp
- Revision:
- 0:a2686ef737c2
- Child:
- 2:d2f882d98f0a
diff -r 000000000000 -r a2686ef737c2 ButtonGroup.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ButtonGroup.cpp Thu Mar 31 07:28:42 2016 +0000 @@ -0,0 +1,116 @@ +//----------------------------------------------------------- +// ButtonGroup class +// +// 2016/03/31, Copyright (c) 2016 MIKAMI, Naoki +//----------------------------------------------------------- + +#include "ButtonGroup.hpp" + +namespace Mikami +{ + // Constructor + ButtonGroup::ButtonGroup( + uint16_t x0, uint16_t y0, + uint16_t width, uint16_t height, + uint16_t number, const string str[], + uint16_t spaceX, uint16_t spaceY, + uint16_t column, int touched, + sFONT &fonts, + uint32_t textColor, uint32_t backColor, + uint32_t createdColor, uint32_t touchedColor, + uint32_t inactiveColor, uint32_t inactiveTextColor) + : GuiBase(x0, y0, fonts, textColor, backColor, + createdColor, touchedColor, + inactiveColor, inactiveTextColor), + numberOfButtons_(number), prevNum_(touched) + { + buttons_ = new Button *[number]; + for (int n=0; n<number; n++) + { + div_t u1 = div(n, column); + uint16_t x = x0 + u1.rem*(width + spaceX); + uint16_t y = y0 + u1.quot*(height + spaceY); + buttons_[n] = + new Button(x, y, width, height, str[n], fonts, + TEXT_COLOR_, BACK_COLOR_, + CREATED_COLOR_, TOUCHED_COLOR_, + INACTIVE_COLOR_, INACTIVE_TEXT_COLOR_); + } + // On created, set touched color + if (touched >= 0) DrawTouched(touched); + } + + // Destructor + ButtonGroup::~ButtonGroup() + { + for (int n=0; n<numberOfButtons_; n++) delete buttons_[n]; + delete[] *buttons_; + } + + // Draw button + bool ButtonGroup::Draw(int num, uint32_t color, uint32_t textColor) + { + if (!Range(num)) return false; + buttons_[num]->Draw(color, textColor); + return true; + } + + // Erase button with selected color + bool ButtonGroup::Erase(int num) + { + if (!Range(num)) return false; + buttons_[num]->Erase(); + return true; + } + + // Check touch detected for specified button + bool ButtonGroup::Touched(int num) + { + if (!Range(num)) return false; + if (!buttons_[num]->IsActive()) return false; + int touched; + if (!GetTouchedNumber(touched)) return false; + bool rtn = (touched == num) ? true : false; + return rtn; + } + + // Get touched number + bool ButtonGroup::GetTouchedNumber(int &num) + { + bool rtn = false; + if (PanelTouched()) + { + for (int n=0; n<numberOfButtons_; n++) + if (buttons_[n]->IsOnButton() && + buttons_[n]->IsActive()) + { + num = n; + rtn = true; + } + + if (!rtn) return false; + } + else + return false; + + buttons_[num]->Draw(TOUCHED_COLOR_); + if ((prevNum_ >= 0) && (prevNum_ != num)) + buttons_[prevNum_]->Draw(); + if (prevNum_ != num) prevNum_ = num; + return true; + } + + // Activate and inactivate + bool ButtonGroup::Activate(int num) + { + if (!Range(num)) return false; + buttons_[num]->Activate(); + return true; + } + bool ButtonGroup::Inactivate(int num) + { + if (!Range(num)) return false; + buttons_[num]->Inactivate(); + return true; + } +}