takayuki ikai / Mbed 2 deprecated BlueWii

Dependencies:   mbed

Committer:
ikaii
Date:
Mon Dec 06 17:02:12 2010 +0000
Revision:
0:010465683d59

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ikaii 0:010465683d59 1 /*
ikaii 0:010465683d59 2 Copyright (c) 2010 Peter Barrett
ikaii 0:010465683d59 3
ikaii 0:010465683d59 4 Permission is hereby granted, free of charge, to any person obtaining a copy
ikaii 0:010465683d59 5 of this software and associated documentation files (the "Software"), to deal
ikaii 0:010465683d59 6 in the Software without restriction, including without limitation the rights
ikaii 0:010465683d59 7 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
ikaii 0:010465683d59 8 copies of the Software, and to permit persons to whom the Software is
ikaii 0:010465683d59 9 furnished to do so, subject to the following conditions:
ikaii 0:010465683d59 10
ikaii 0:010465683d59 11 The above copyright notice and this permission notice shall be included in
ikaii 0:010465683d59 12 all copies or substantial portions of the Software.
ikaii 0:010465683d59 13
ikaii 0:010465683d59 14 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
ikaii 0:010465683d59 15 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
ikaii 0:010465683d59 16 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
ikaii 0:010465683d59 17 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
ikaii 0:010465683d59 18 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
ikaii 0:010465683d59 19 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
ikaii 0:010465683d59 20 THE SOFTWARE.
ikaii 0:010465683d59 21 */
ikaii 0:010465683d59 22
ikaii 0:010465683d59 23 #include <stdio.h>
ikaii 0:010465683d59 24 #include <stdlib.h>
ikaii 0:010465683d59 25 #include <stdio.h>
ikaii 0:010465683d59 26 #include <string.h>
ikaii 0:010465683d59 27
ikaii 0:010465683d59 28 #include "Utils.h"
ikaii 0:010465683d59 29 #include "Socket.h"
ikaii 0:010465683d59 30
ikaii 0:010465683d59 31 #define MAX_SOCKET_HANDLERS 3
ikaii 0:010465683d59 32 #define MAX_SOCKETS 16
ikaii 0:010465683d59 33
ikaii 0:010465683d59 34 class SocketInternalPad
ikaii 0:010465683d59 35 {
ikaii 0:010465683d59 36 public:
ikaii 0:010465683d59 37 SocketInternal si;
ikaii 0:010465683d59 38 u8 pad[8];
ikaii 0:010465683d59 39 };
ikaii 0:010465683d59 40
ikaii 0:010465683d59 41 class SocketManager
ikaii 0:010465683d59 42 {
ikaii 0:010465683d59 43 SocketHandler* _handlers[MAX_SOCKET_HANDLERS];
ikaii 0:010465683d59 44 SocketInternalPad _sockets[MAX_SOCKETS];
ikaii 0:010465683d59 45
ikaii 0:010465683d59 46 public:
ikaii 0:010465683d59 47 SocketManager()
ikaii 0:010465683d59 48 {
ikaii 0:010465683d59 49 memset(_handlers,0,sizeof(_handlers));
ikaii 0:010465683d59 50 memset(_sockets,0,sizeof(_sockets));
ikaii 0:010465683d59 51 }
ikaii 0:010465683d59 52
ikaii 0:010465683d59 53 SocketHandler* GetHandler(int type)
ikaii 0:010465683d59 54 {
ikaii 0:010465683d59 55 if (type < 1 || type > MAX_SOCKET_HANDLERS)
ikaii 0:010465683d59 56 return 0;
ikaii 0:010465683d59 57 return _handlers[type - 1];
ikaii 0:010465683d59 58 }
ikaii 0:010465683d59 59
ikaii 0:010465683d59 60 SocketInternal* GetInternal(int s)
ikaii 0:010465683d59 61 {
ikaii 0:010465683d59 62 if (s < 1 || s > MAX_SOCKETS)
ikaii 0:010465683d59 63 return 0;
ikaii 0:010465683d59 64 return &_sockets[s - 1].si;
ikaii 0:010465683d59 65 }
ikaii 0:010465683d59 66
ikaii 0:010465683d59 67 int RegisterSocketHandler(int type, SocketHandler* handler)
ikaii 0:010465683d59 68 {
ikaii 0:010465683d59 69 if (type < 1 || type > MAX_SOCKET_HANDLERS)
ikaii 0:010465683d59 70 return ERR_SOCKET_TYPE_NOT_FOUND;
ikaii 0:010465683d59 71 _handlers[type - 1] = handler;
ikaii 0:010465683d59 72 return 0;
ikaii 0:010465683d59 73 }
ikaii 0:010465683d59 74
ikaii 0:010465683d59 75 int Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData)
ikaii 0:010465683d59 76 {
ikaii 0:010465683d59 77 SocketHandler* h = GetHandler(type);
ikaii 0:010465683d59 78 if (!h)
ikaii 0:010465683d59 79 return ERR_SOCKET_TYPE_NOT_FOUND;
ikaii 0:010465683d59 80
ikaii 0:010465683d59 81 for (int i = 0; i < MAX_SOCKETS; i++)
ikaii 0:010465683d59 82 {
ikaii 0:010465683d59 83 SocketInternal* si = (SocketInternal*)(_sockets+i);
ikaii 0:010465683d59 84 if (si->ID == 0)
ikaii 0:010465683d59 85 {
ikaii 0:010465683d59 86 si->ID = i+1;
ikaii 0:010465683d59 87 si->Type = type;
ikaii 0:010465683d59 88 si->Callback = callback;
ikaii 0:010465683d59 89 si->userData = userData;
ikaii 0:010465683d59 90 return h->Open(si,addr);
ikaii 0:010465683d59 91 }
ikaii 0:010465683d59 92 }
ikaii 0:010465683d59 93 return ERR_SOCKET_NONE_LEFT;
ikaii 0:010465683d59 94 }
ikaii 0:010465683d59 95
ikaii 0:010465683d59 96 int Send(int socket, const u8* data, int len)
ikaii 0:010465683d59 97 {
ikaii 0:010465683d59 98 SocketInternal* si = GetInternal(socket);
ikaii 0:010465683d59 99 if (!si || si->ID != socket)
ikaii 0:010465683d59 100 return ERR_SOCKET_NOT_FOUND;
ikaii 0:010465683d59 101 return GetHandler(si->Type)->Send(si,data,len);
ikaii 0:010465683d59 102 }
ikaii 0:010465683d59 103
ikaii 0:010465683d59 104 int Close(int socket)
ikaii 0:010465683d59 105 {
ikaii 0:010465683d59 106 SocketInternal* si = GetInternal(socket);
ikaii 0:010465683d59 107 if (!si || si->ID != socket)
ikaii 0:010465683d59 108 return ERR_SOCKET_NOT_FOUND;
ikaii 0:010465683d59 109 si->ID = 0;
ikaii 0:010465683d59 110 return GetHandler(si->Type)->Close(si);
ikaii 0:010465683d59 111 }
ikaii 0:010465683d59 112 };
ikaii 0:010465683d59 113
ikaii 0:010465683d59 114 SocketManager gSocketManager;
ikaii 0:010465683d59 115
ikaii 0:010465683d59 116 int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData)
ikaii 0:010465683d59 117 {
ikaii 0:010465683d59 118 return gSocketManager.Open(type,addr,callback,userData);
ikaii 0:010465683d59 119 }
ikaii 0:010465683d59 120
ikaii 0:010465683d59 121 int Socket_Send(int socket, const u8* data, int len)
ikaii 0:010465683d59 122 {
ikaii 0:010465683d59 123 return gSocketManager.Send(socket,data,len);
ikaii 0:010465683d59 124 }
ikaii 0:010465683d59 125
ikaii 0:010465683d59 126 int Socket_Close(int socket)
ikaii 0:010465683d59 127 {
ikaii 0:010465683d59 128 return gSocketManager.Close(socket);
ikaii 0:010465683d59 129 }
ikaii 0:010465683d59 130
ikaii 0:010465683d59 131 int RegisterSocketHandler(int type, SocketHandler* handler)
ikaii 0:010465683d59 132 {
ikaii 0:010465683d59 133 return gSocketManager.RegisterSocketHandler(type,handler);
ikaii 0:010465683d59 134 }
ikaii 0:010465683d59 135
ikaii 0:010465683d59 136 SocketInternal* GetSocketInternal(int socket)
ikaii 0:010465683d59 137 {
ikaii 0:010465683d59 138 return gSocketManager.GetInternal(socket);
ikaii 0:010465683d59 139 }
ikaii 0:010465683d59 140