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main.cpp
00001 #include "mbed.h" 00002 #include "Graphics.h" 00003 #include "Cuboid.h" 00004 #include "TrimeshObject.h" 00005 #include "TieFighter.h" 00006 #include "DogLCD.h" 00007 #include "hellombed.h" 00008 00009 SPI spi(p5, NC, p7); 00010 DogLCD dog(spi, p17, p18, p20, p19); // spi, power, cs, a0, reset 00011 Graphics g(&dog); 00012 TrimeshObject tf(tie_fighter_vertices, tie_fighter_faces, TIE_FIGHTER_NUM_FACES); 00013 Cuboid cube; 00014 00015 int main() 00016 { 00017 dog.init(); 00018 // draw "hello mbed" 00019 dog.send_pic(pic_hellombed); 00020 wait(5); 00021 // draw rectangle around the screen 00022 g.line(0, 0, dog.width()-1, 0, 0xFFFFFF); 00023 wait(2); 00024 g.line(dog.width()-1, 0, dog.width()-1, dog.height()-1, 0xFFFFFF); 00025 wait(2); 00026 g.line(dog.width()-1, dog.height()-1, 0, dog.height()-1, 0xFFFFFF); 00027 wait(2); 00028 g.line(0, dog.height()-1, 0, 0, 0xFFFFFF); 00029 wait(5); 00030 00031 dog.clear_screen(); 00032 float rotx = 0, roty = 0, rotz = 0; 00033 00034 Timer timer; 00035 timer.start(); 00036 int frameno = 0; 00037 const int pollcount = 10; 00038 // shift 1/4th of screen to the left 00039 tf.position(-dog.width() / 4, 0, 0); 00040 tf.colour(0xffffff); 00041 // shift 1/4th of screen to the right 00042 cube.position(+dog.width() / 4, 0, 0); 00043 cube.colour(0xffffff); 00044 while (1) 00045 { 00046 rotx += 0.1; 00047 roty += 0.08; 00048 rotz += 0.05; 00049 00050 // set rotation angles 00051 tf.rotate(rotx, roty, rotz); 00052 cube.rotate(rotx, roty, rotz); 00053 // lock update 00054 dog.beginupdate(); 00055 dog.clear_screen(); 00056 // render TieFighter 00057 tf.render(g); 00058 // and the cube 00059 cube.render(g); 00060 // unlock update (and draw framebuffer) 00061 dog.endupdate(); 00062 if ( ++frameno == pollcount ) 00063 { 00064 // output fps to serial 00065 int end = timer.read_ms(); 00066 float fps = pollcount*1000.0/end; 00067 printf("\r%d frames, %d ms, FPS: %f", pollcount, end, fps); 00068 frameno = 0; 00069 timer.reset(); 00070 } 00071 //dog.fill(40, 40, 52, 52, 0x000000); 00072 } 00073 }
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