Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
TrimeshObject.cpp
00001 /* 00002 * libmbed-graphics 2D and wireframe 3D graphics library for the MBED 00003 * microcontroller platform 00004 * Copyright (C) <2009> Michael Sheldon <mike@mikeasoft.com> 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Library General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Library General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Library General Public 00017 * License along with this library; if not, write to the 00018 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, 00019 * Boston, MA 02111-1307, USA. 00020 */ 00021 00022 #include "TrimeshObject.h" 00023 00024 TrimeshObject::TrimeshObject(int vertices[][3], int faces[][3], int num_faces) 00025 : Object3D::Object3D() { 00026 _vertices = vertices; 00027 _faces = faces; 00028 _num_faces = num_faces; 00029 } 00030 00031 void TrimeshObject::render(Graphics &g) { 00032 int face, fv0, fv1, fv2; 00033 int *v0, *v1, *v2; 00034 int x[3], y[3], z[3]; 00035 for (face = 0; face < _num_faces; face++) { 00036 fv0 = _faces[face][0]; 00037 fv1 = _faces[face][1]; 00038 fv2 = _faces[face][2]; 00039 v0 = _vertices[fv0]; 00040 v1 = _vertices[fv1]; 00041 v2 = _vertices[fv2]; 00042 00043 x[0] = v0[0]; x[1] = v1[0]; x[2] = v2[0]; 00044 y[0] = v0[1]; y[1] = v1[1]; y[2] = v2[1]; 00045 z[0] = v0[2]; z[1] = v1[2]; z[2] = v2[2]; 00046 rotate3d(x, y, z, _rx, _ry, _rz, 3); 00047 00048 for ( int i=0; i < 3; i++ ) 00049 { 00050 x[i] += _x; 00051 y[i] += _y; 00052 z[i] += _z; 00053 } 00054 00055 g.line3d(x[0], y[0], z[0], x[1], y[1], z[1], _colour); 00056 g.line3d(x[1], y[1], z[1], x[2], y[2], z[2], _colour); 00057 g.line3d(x[2], y[2], z[2], x[0], y[0], z[0], _colour); 00058 } 00059 }
Generated on Fri Jul 15 2022 20:49:26 by
1.7.2