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Cuboid.cpp
00001 /* 00002 * libmbed-graphics 2D and wireframe 3D graphics library for the MBED 00003 * microcontroller platform 00004 * Copyright (C) <2009> Michael Sheldon <mike@mikeasoft.com> 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Library General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Library General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Library General Public 00017 * License along with this library; if not, write to the 00018 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, 00019 * Boston, MA 02111-1307, USA. 00020 */ 00021 00022 #include "Cuboid.h" 00023 00024 // six sides, four vertices in each 00025 int _cube[6][4][3]={ 00026 { 00027 {-10,-10,-10}, 00028 { 10,-10,-10}, 00029 { 10, 10,-10}, 00030 {-10, 10,-10} 00031 },{ 00032 {-10,-10, 10}, 00033 { 10,-10, 10}, 00034 { 10, 10, 10}, 00035 {-10, 10, 10} 00036 },{ 00037 {-10,-10,-10}, 00038 { 10,-10,-10}, 00039 { 10,-10, 10}, 00040 {-10,-10, 10} 00041 },{ 00042 {-10, 10,-10}, 00043 { 10, 10,-10}, 00044 { 10, 10, 10}, 00045 {-10, 10, 10} 00046 },{ 00047 {-10,-10,-10}, 00048 {-10, 10,-10}, 00049 {-10, 10, 10}, 00050 {-10,-10, 10} 00051 },{ 00052 { 10,-10,-10}, 00053 { 10, 10,-10}, 00054 { 10, 10, 10}, 00055 { 10,-10, 10} 00056 } 00057 }; 00058 00059 00060 Cuboid::Cuboid() 00061 : Object3D::Object3D() { 00062 00063 } 00064 00065 void Cuboid::render(Graphics &g) 00066 { 00067 int side, v; 00068 int x[4], y[4], z[4]; 00069 00070 for (side = 0; side < 6; side++) 00071 { 00072 for (v = 0; v < 4; v++) 00073 { 00074 x[v] = _cube[side][v][0]; 00075 y[v] = _cube[side][v][1]; 00076 z[v] = _cube[side][v][2]; 00077 } 00078 rotate3d(x, y, z, _rx, _ry, _rz, 4); 00079 for (v = 0; v < 4; v++) 00080 { 00081 x[v] += _x; 00082 y[v] += _y; 00083 z[v] += _z; 00084 } 00085 for (v = 0; v < 4; v++) 00086 { 00087 g.line3d(x[v], y[v], z[v], x[(v+1)%4], y[(v+1)%4], z[(v+1)%4], _colour); 00088 } 00089 } 00090 00091 /*x0 = _cube[1][0][0]; 00092 y0 = _cube[1][0][1]; 00093 z0 = _cube[1][0][2]; 00094 rotate3d(&x0, &y0, &z0, _rx, _ry, _rz); 00095 x1 = _cube[0][0][0]; 00096 y1 = _cube[0][0][1]; 00097 z1 = _cube[0][0][2]; 00098 rotate3d(&x1, &y1, &z1, _rx, _ry, _rz); 00099 g.line3d(x0 + _x, y0 + _y, z0 + _z, x1 + _x, y1 + _y, z1 + _z, _colour);*/ 00100 }
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