Sense keypresses from a 4x4 keypad A derivative ot he Hotboard_keypad library

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Hotboards_keypad.cpp

00001 /*
00002 ||
00003 || @file Hotboards_Keypad.h
00004 || @version 3.2
00005 || @ported by Diego (Hotboards)
00006 || This Keypad fork library allow to work with keyboard that
00007 || has physical pull-ups on columns (rather than rows)
00008 ||
00009 || Keypad library originaly develop by:
00010 || @author Mark Stanley, Alexander Brevig
00011 || @contact mstanley@technologist.com, alexanderbrevig@gmail.com
00012 ||
00013 || @description
00014 || | This library provides a simple interface for using matrix
00015 || | keypads. It supports multiple keypresses while maintaining
00016 || | backwards compatibility with the old single key library.
00017 || | It also supports user selectable pins and definable keymaps.
00018 || #
00019 ||
00020 || @license
00021 || | This library is free software; you can redistribute it and/or
00022 || | modify it under the terms of the GNU Lesser General Public
00023 || | License as published by the Free Software Foundation; version
00024 || | 2.1 of the License.
00025 || |
00026 || | This library is distributed in the hope that it will be useful,
00027 || | but WITHOUT ANY WARRANTY; without even the implied warranty of
00028 || | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00029 || | Lesser General Public License for more details.
00030 || |
00031 || | You should have received a copy of the GNU Lesser General Public
00032 || | License along with this library; if not, write to the Free Software
00033 || | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00034 || #
00035 ||
00036 */
00037 #include "Hotboards_keypad.h"
00038 
00039 #define bitRead( var, bit )           (((var) >> (bit)) & 0x01)
00040 #define bitWrite( var, bit, val )     (val) ? (var) |= (1<<(bit)) : (var) &= ~(1<<(bit))
00041 
00042 // <<constructor>> Allows custom keymap, pin configuration, and keypad sizes.
00043 Keypad::Keypad(char *userKeymap, DigitalInOut *row, DigitalInOut *col, uint8_t numRows, uint8_t numCols) {
00044     rowPins = row;
00045     columnPins = col;
00046     sizeKpd.rows = numRows;
00047     sizeKpd.columns = numCols;
00048 
00049     begin(userKeymap);
00050 
00051     setDebounceTime(10);
00052     setHoldTime(500);
00053     keypadEventListener = 0;
00054 
00055     startTime = 0;
00056     debounce.start();
00057     single_key = false;
00058 }
00059 
00060 // Let the user define a keymap - assume the same row/column count as defined in constructor
00061 void Keypad::begin(char *userKeymap) {
00062     keymap = userKeymap;
00063 }
00064 
00065 // Returns a single key only. Retained for backwards compatibility.
00066 char Keypad::getKey() {
00067     single_key = true;
00068 
00069     if (getKeys() && key[0].stateChanged && (key[0].kstate==PRESSED))
00070         return key[0].kchar;
00071 
00072     single_key = false;
00073 
00074     return NO_KEY;
00075 }
00076 
00077 // Populate the key list.
00078 bool Keypad::getKeys() {
00079     bool keyActivity = false;
00080 
00081     // Limit how often the keypad is scanned. This makes the loop() run 10 times as fast.
00082     if ( (debounce.read_ms()-startTime)>debounceTime ) {
00083         scanKeys();
00084         keyActivity = updateList();
00085         startTime = debounce.read_ms();
00086     }
00087 
00088     return keyActivity;
00089 }
00090 
00091 // Private : Hardware scan
00092 void Keypad::scanKeys() {
00093     // Re-intialize the row pins. Allows sharing these pins with other hardware.
00094     for (uint8_t c=0; c<sizeKpd.columns; c++) {
00095         columnPins[c].input();
00096         columnPins[c].mode(PullUp);        
00097     }
00098 
00099     // bitMap stores ALL the keys that are being pressed.
00100     for (uint8_t r=0; r<sizeKpd.rows; r++) {
00101         rowPins[r].output();
00102         rowPins[r].write( 0 );  // Begin column pulse output.
00103         for (uint8_t c=0; c<sizeKpd.columns; c++) {
00104             bitWrite(bitMap[c], r, !columnPins[c].read());  // keypress is active low so invert to high.
00105         }
00106         // Set pin to high impedance input. Effectively ends column pulse.
00107         rowPins[r].write( 1 );
00108         rowPins[r].input();
00109         rowPins[r].mode(PullUp);           
00110         
00111     }
00112 }
00113 
00114 // Manage the list without rearranging the keys. Returns true if any keys on the list changed state.
00115 bool Keypad::updateList() {
00116 
00117     bool anyActivity = false;
00118 
00119     // Delete any IDLE keys
00120     for (uint8_t i=0; i<LIST_MAX; i++) {
00121         if (key[i].kstate==IDLE) {
00122             key[i].kchar = NO_KEY;
00123             key[i].kcode = -1;
00124             key[i].stateChanged = false;
00125         }
00126     }
00127 
00128     // Add new keys to empty slots in the key list.
00129     for (uint8_t c=0; c<sizeKpd.columns; c++) {
00130         for (uint8_t r=0; r<sizeKpd.rows; r++) {
00131             bool button = bitRead(bitMap[r],c);
00132             char keyChar = keymap[c * sizeKpd.rows + r];
00133             int keyCode = r * sizeKpd.columns + c;
00134             int idx = findInList (keyCode);
00135             // Key is already on the list so set its next state.
00136             if (idx > -1)   {
00137                 nextKeyState(idx, button);
00138             }
00139             // Key is NOT on the list so add it.
00140             if ((idx == -1) && button) {
00141                 for (uint8_t i=0; i<LIST_MAX; i++) {
00142                     if (key[i].kchar==NO_KEY) {     // Find an empty slot or don't add key to list.
00143                         key[i].kchar = keyChar;
00144                         key[i].kcode = keyCode;
00145                         key[i].kstate = IDLE;       // Keys NOT on the list have an initial state of IDLE.
00146                         nextKeyState (i, button);
00147                         break;  // Don't fill all the empty slots with the same key.
00148                     }
00149                 }
00150             }
00151         }
00152     }
00153 
00154     // Report if the user changed the state of any key.
00155     for (uint8_t i=0; i<LIST_MAX; i++) {
00156         if (key[i].stateChanged) anyActivity = true;
00157     }
00158 
00159     return anyActivity;
00160 }
00161 
00162 // Private
00163 // This function is a state machine but is also used for debouncing the keys.
00164 void Keypad::nextKeyState(uint8_t idx, bool button) {
00165     key[idx].stateChanged = false;
00166 
00167     switch (key[idx].kstate) {
00168         case IDLE:
00169             if (button==CLOSED) {
00170                 transitionTo (idx, PRESSED);
00171                 holdTimer = debounce.read_ms(); }     // Get ready for next HOLD state.
00172             break;
00173         case PRESSED:
00174             if ((debounce.read_ms()-holdTimer)>holdTime)  // Waiting for a key HOLD...
00175                 transitionTo (idx, HOLD);
00176             else if (button==OPEN)              // or for a key to be RELEASED.
00177                 transitionTo (idx, RELEASED);
00178             break;
00179         case HOLD:
00180             if (button==OPEN)
00181                 transitionTo (idx, RELEASED);
00182             break;
00183         case RELEASED:
00184             transitionTo (idx, IDLE);
00185             break;
00186     }
00187 }
00188 
00189 // New in 2.1
00190 bool Keypad::isPressed(char keyChar) {
00191     for (uint8_t i=0; i<LIST_MAX; i++) {
00192         if ( key[i].kchar == keyChar ) {
00193             if ( (key[i].kstate == PRESSED) && key[i].stateChanged )
00194                 return true;
00195         }
00196     }
00197     return false;   // Not pressed.
00198 }
00199 
00200 // Search by character for a key in the list of active keys.
00201 // Returns -1 if not found or the index into the list of active keys.
00202 int Keypad::findInList (char keyChar) {
00203     for (uint8_t i=0; i<LIST_MAX; i++) {
00204         if (key[i].kchar == keyChar) {
00205             return i;
00206         }
00207     }
00208     return -1;
00209 }
00210 
00211 // Search by code for a key in the list of active keys.
00212 // Returns -1 if not found or the index into the list of active keys.
00213 int Keypad::findInList (int keyCode) {
00214     for (uint8_t i=0; i<LIST_MAX; i++) {
00215         if (key[i].kcode == keyCode) {
00216             return i;
00217         }
00218     }
00219     return -1;
00220 }
00221 
00222 // New in 2.0
00223 char Keypad::waitForKey() {
00224     char waitKey = NO_KEY;
00225     while( (waitKey = getKey()) == NO_KEY );    // Block everything while waiting for a keypress.
00226     return waitKey;
00227 }
00228 
00229 // Backwards compatibility function.
00230 KeyState Keypad::getState() {
00231     return key[0].kstate;
00232 }
00233 
00234 // The end user can test for any changes in state before deciding
00235 // if any variables, etc. needs to be updated in their code.
00236 bool Keypad::keyStateChanged() {
00237     return key[0].stateChanged;
00238 }
00239 
00240 // The number of keys on the key list, key[LIST_MAX], equals the number
00241 // of bytes in the key list divided by the number of bytes in a Key object.
00242 uint8_t Keypad::numKeys() {
00243     return sizeof(key)/sizeof(Key);
00244 }
00245 
00246 // Minimum debounceTime is 1 mS. Any lower *will* slow down the loop().
00247 void Keypad::setDebounceTime(uint debounce) {
00248     debounce<1 ? debounceTime=1 : debounceTime=debounce;
00249 }
00250 
00251 void Keypad::setHoldTime(uint hold) {
00252     holdTime = hold;
00253 }
00254 
00255 void Keypad::addEventListener(void (*listener)(char)){
00256     keypadEventListener = listener;
00257 }
00258 
00259 void Keypad::transitionTo(uint8_t idx, KeyState nextState) {
00260     key[idx].kstate = nextState;
00261     key[idx].stateChanged = true;
00262 
00263     // Sketch used the getKey() function.
00264     // Calls keypadEventListener only when the first key in slot 0 changes state.
00265     if (single_key)  {
00266         if ( (keypadEventListener!=NULL) && (idx==0) )  {
00267             keypadEventListener(key[0].kchar);
00268         }
00269     }
00270     // Sketch used the getKeys() function.
00271     // Calls keypadEventListener on any key that changes state.
00272     else {
00273         if (keypadEventListener!=NULL)  {
00274             keypadEventListener(key[idx].kchar);
00275         }
00276     }
00277 }
00278 
00279 /*
00280 || @changelog
00281 || | 3.1 2013-01-15 - Mark Stanley     : Fixed missing RELEASED & IDLE status when using a single key.
00282 || | 3.0 2012-07-12 - Mark Stanley     : Made library multi-keypress by default. (Backwards compatible)
00283 || | 3.0 2012-07-12 - Mark Stanley     : Modified pin functions to support Keypad_I2C
00284 || | 3.0 2012-07-12 - Stanley & Young  : Removed static variables. Fix for multiple keypad objects.
00285 || | 3.0 2012-07-12 - Mark Stanley     : Fixed bug that caused shorted pins when pressing multiple keys.
00286 || | 2.0 2011-12-29 - Mark Stanley     : Added waitForKey().
00287 || | 2.0 2011-12-23 - Mark Stanley     : Added the public function keyStateChanged().
00288 || | 2.0 2011-12-23 - Mark Stanley     : Added the private function scanKeys().
00289 || | 2.0 2011-12-23 - Mark Stanley     : Moved the Finite State Machine into the function getKeyState().
00290 || | 2.0 2011-12-23 - Mark Stanley     : Removed the member variable lastUdate. Not needed after rewrite.
00291 || | 1.8 2011-11-21 - Mark Stanley     : Added decision logic to compile WProgram.h or Arduino.h
00292 || | 1.8 2009-07-08 - Alexander Brevig : No longer uses arrays
00293 || | 1.7 2009-06-18 - Alexander Brevig : Every time a state changes the keypadEventListener will trigger, if set.
00294 || | 1.7 2009-06-18 - Alexander Brevig : Added setDebounceTime. setHoldTime specifies the amount of
00295 || |                                          microseconds before a HOLD state triggers
00296 || | 1.7 2009-06-18 - Alexander Brevig : Added transitionTo
00297 || | 1.6 2009-06-15 - Alexander Brevig : Added getState() and state variable
00298 || | 1.5 2009-05-19 - Alexander Brevig : Added setHoldTime()
00299 || | 1.4 2009-05-15 - Alexander Brevig : Added addEventListener
00300 || | 1.3 2009-05-12 - Alexander Brevig : Added lastUdate, in order to do simple debouncing
00301 || | 1.2 2009-05-09 - Alexander Brevig : Changed getKey()
00302 || | 1.1 2009-04-28 - Alexander Brevig : Modified API, and made variables private
00303 || | 1.0 2007-XX-XX - Mark Stanley : Initial Release
00304 || #
00305 */