Some useful stuff

Dependents:   FtEncoder FtControlSet

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Data Structures

Data Structures

Here are the data structures with brief descriptions:
Buffer< T, N >A template for a simple buffer class holding at max N elements of type T
BufferOnHeap< T, N >Concrete Buffer class template that allocates the elements storage on the heap
BufferOnStack< T, N >Concrete Buffer class template that implements the element's storage as simple C-array on stack or global memory
TimeoutTweakedTweaked Timeout class, that publishes the protected TimerEvent methods remove() and insert(unsigned int), which are a bit faster than detach() and attach(...)